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Merge for #214
I noticed that the running attack seems to have a bug (even without this change).
In the gothic 1 control scheme the running attack sometimes doesn't work properly. Especially if you already did a normal attack.
In the gothic 2 control scheme the running attack always doesn't work properly.
When you try to initiate the running attack, the hero stops and does a normal attack which seems to hit twice.
I tried to find the issue in
npc.cpp doAttack
, but couldn't find anything related to the differentiation between a running and a normal attack.Maybe it would be best to fix this problem in this branch, but I'm a bit lost right now.
The other attacks seem to work like vanilla gothic 2 with gothic 2 controls.