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Feedback: Skills #991
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I'd go with 1, but:
2 is nice as well, but has the problem of inflexible number. Personally, I don't like the look of "Fire Wall(s)" |
My vote goes to No. 1 but with the changes mentioned above. |
Yes, it increases the number of tiles (I played pyromancer in the iCBT). |
I'd probably say #1 with aforementioned fixes as well, and we could even shorter it a bit to But that one's a matter of taste, I guess. |
Alright, #1 it is! Thank you. 😄 |
@imcgames: Just a suggestion for the cases of "coded that way". You could have a line with the following template:
so that for the Korean files, you use
and for the English files, we could use
It would solve a lot of problems if we had this. Please consider changing lines that are affected to this. |
@Soukyuu |
Should we make an issue to collect such lines? Some UI messages come to mind (like " is not enough") |
I vote # 1 |
@Soukyuu |
Greetings,
I've been working on the SKILL.tsv file to iron out the mistranslations, typos and errors. While this is still a work in progress, I've discovered another big task to accomplish good readable skills and descriptions. Which is moving around the original Korean text, because currently the tooltip where it says what the skill does is a mess. It needs to be cleaned.
However, there are currently two ways (possibly more) of laying it out:
Unfortunately, at this moment I cannot do anything about "X Level" since that is a coding issue.
Which option do you prefer and would like to see it ingame? Please give me your feedback. I have also posted this on the official forums.
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