////////////////SIMON II////////////////
This is my version of the classic Milton Bradley game, 'Simon'.
I started this project based off of a challenge outlined on FreeCodeCamp, but it has grown a bit beyond the terms originally given in that challenge, although it still meets them.
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The game features 4 modes of play.
*Normal Speed with retries *Ultra Speed with retries *Normal speed with no retries *Ultra speed with no retries
I consider the last mode to be the true mode of play.
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Also worth noting is that I created all the sound assets myself. I also did the voice over. I integrated this with the JS library Howler.
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I built the application using the React framework. I did not integrate Redux into this project, as the scale was intended to remain small.
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The game also saves two high scores to the browser's localStorage mechanism.
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The background image during gameplay mode is an SVG image taken from a website that allows for it's free use with no credit given.