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Merge pull request #271 from kingziox/master
Memory Match to Thumby Arcade
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import time | ||
import thumby | ||
import random | ||
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print("Memory Match") | ||
print("by @TezFraser") | ||
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game_started = False | ||
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is_first_selection = True | ||
last_selection = 0 | ||
show_main_menu = True | ||
show_win = False | ||
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# BITMAP: width: 9, height: 9 | ||
questionMark = bytearray([0, 0, 4, 2, 178, 10, 4, 0, 0, | ||
0, 0, 0, 0, 0, 0, 0, 0, 0]) | ||
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# BITMAP: width: 9, height: 9 CIRCLE | ||
circle = bytearray([0, 56, 124, 254, 254, 254, 124, 56, 0, | ||
0, 0, 0, 0, 0, 0, 0, 0, 0]) | ||
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# BITMAP: width: 9, height: 9 Square | ||
squareShape = bytearray([0,254,254,254,254,254,254,254,0, | ||
0,0,0,0,0,0,0,0,0]) | ||
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# BITMAP: width: 9, height: 9 | ||
quadSquare = bytearray([0,254,146,146,254,146,146,254,0, | ||
0,0,0,0,0,0,0,0,0]) | ||
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# BITMAP: width: 9, height: 9 diamond | ||
diamond = bytearray([0, 16, 56, 124, 254, 124, 56, 16, 0, | ||
0, 0, 0, 0, 0, 0, 0, 0, 0]) | ||
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# BITMAP: width: 9, height: 9 | ||
cross = bytearray([0, 56, 56, 254, 254, 254, 56, 56, 0, | ||
0, 0, 0, 0, 0, 0, 0, 0, 0]) | ||
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# BITMAP: width: 9, height: 9 Unused | ||
arrowUp = bytearray([0, 16, 24, 252, 254, 252, 24, 16, 0, | ||
0, 0, 0, 0, 0, 0, 0, 0, 0]) | ||
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# BITMAP: width: 9, height: 9 | ||
heart = bytearray([0, 28, 62, 124, 248, 124, 62, 28, 0, | ||
0, 0, 0, 0, 0, 0, 0, 0, 0]) | ||
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# BITMAP: width: 9, height: 9 | ||
arrowRight = bytearray([0, 56, 56, 56, 254, 124, 56, 16, 0, | ||
0, 0, 0, 0, 0, 0, 0, 0, 0]) | ||
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# BITMAP: width: 3, height: 5 small select arrow | ||
#arrow_bitmap = bytearray([31, 14, 4]) | ||
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thumby.display.setFPS(25) | ||
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# Updated table for 4x3 grid (4 columns, 3 rows) | ||
table = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] # 4x3 grid | ||
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check_table = [1, 2, 3, 4, 5, 6, 1, 2, 3, 4, 5, 6] | ||
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selected_square = 0 # Top left | ||
square_size = 12 | ||
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x_padding = 10 | ||
y_padding = 2 | ||
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## Drawing functions | ||
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def draw_selection(): | ||
position = get_position(selected_square) | ||
thumby.display.drawRectangle(position[0] + 1, position[1] + 1, square_size - 1, square_size - 1, 1) | ||
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def get_position(square): # Top left corner of the square | ||
pos_in_table = [(square % 4) * square_size, int(square / 4) * square_size] # Adjusted for 4 columns | ||
return [int(pos_in_table[0] + x_padding), pos_in_table[1] + y_padding] | ||
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def update_selected_square(value): | ||
global selected_square | ||
new_value = selected_square + value | ||
if new_value >= 0 and new_value < len(table): | ||
selected_square = new_value | ||
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def draw_players(): | ||
for square, value in enumerate(table): | ||
position = get_position(square) | ||
if value == 1: | ||
draw_player(circle, position) | ||
elif value == 2: | ||
draw_player(quadSquare, position) | ||
elif value == 3: | ||
draw_player(diamond,position) | ||
elif value == 4: | ||
draw_player(cross,position) | ||
elif value == 5: | ||
draw_player(arrowRight,position) | ||
elif value == 6: | ||
draw_player(heart,position) | ||
else: | ||
draw_player(questionMark,position) | ||
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def draw_player(bitmap, position): | ||
player_sprite_size = 9 | ||
thumby.display.blit(bitmap, position[0] + 2, position[1] + 2, player_sprite_size, player_sprite_size, 0, 0, 0) | ||
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def user_input(): | ||
global is_first_selection | ||
global last_selection | ||
if thumby.buttonU.justPressed(): | ||
update_selected_square(-4) # Move up (4 columns) | ||
if thumby.buttonD.justPressed(): | ||
update_selected_square(4) # Move down (4 columns) | ||
if thumby.buttonL.justPressed(): | ||
update_selected_square(-1) # Move left | ||
if thumby.buttonR.justPressed(): | ||
update_selected_square(1) # Move right | ||
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if thumby.buttonA.justPressed(): | ||
if table[selected_square] == 0: | ||
thumby.audio.play(3000, 80) | ||
if is_first_selection: | ||
is_first_selection = False | ||
table[selected_square] = check_table[selected_square] | ||
#Uncomment if debugging | ||
#print(table[selected_square]) | ||
last_selection = selected_square | ||
else: | ||
if table[last_selection] == check_table[selected_square]: | ||
table[selected_square] = check_table[selected_square] | ||
last_selection = -1 | ||
is_first_selection = True | ||
else: | ||
table[selected_square] = check_table[selected_square] | ||
full_display_update() | ||
time.sleep(2) | ||
table[selected_square] = 0 | ||
table[last_selection] = 0 | ||
is_first_selection = True | ||
last_selection = -1 | ||
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## Game Result Checks | ||
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def check_endgame(): | ||
isValid = True | ||
for i in range(len(table)): | ||
if(check_table[i] != table[i]): | ||
isValid = False | ||
return isValid | ||
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def decideOrder(): | ||
random.seed(time.ticks_ms()) | ||
global game_started | ||
global check_table | ||
#Random shuffle wasn't working so we rigged something together | ||
for j in range(10): | ||
newTable = [] | ||
for i in range(12): | ||
if(len(check_table) > 0): | ||
newTable.append(check_table.pop(random.randint(0, 11-i))) | ||
check_table = newTable | ||
#Uncomment if debugging | ||
#print(check_table) | ||
game_started = True | ||
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def full_display_update(): | ||
thumby.display.fill(0) | ||
draw_players() | ||
draw_selection() | ||
thumby.display.update() | ||
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def draw_mainmenu(): | ||
global show_main_menu | ||
thumby.display.fill(0) | ||
thumby.display.setFont("/lib/font5x7.bin", 5, 7, 1) | ||
thumby.display.drawText("MEMORY", 18, 1, 1) | ||
thumby.display.drawText("MATCH!", 18, 10, 1) | ||
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thumby.display.setFont("/lib/font3x5.bin", 3, 5, 1) | ||
thumby.display.drawText("PRESS A OR B", 10, 32, 1) | ||
thumby.display.drawText("By: @TezFraser", 10, 20, 1) | ||
anyButton = thumby.buttonA.justPressed() or thumby.buttonB.justPressed() | ||
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if anyButton: | ||
show_main_menu=False | ||
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def draw_win(): | ||
global show_win | ||
thumby.display.fill(0) | ||
thumby.display.setFont("/lib/font8x8.bin", 8, 8, 1) | ||
thumby.display.drawText("YOU", 20, 10, 1) | ||
thumby.display.drawText("WIN!", 18, 19, 1) | ||
thumby.display.update() | ||
time.sleep(3) | ||
show_win = False | ||
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# Main loop | ||
while True: | ||
thumby.display.fill(0) | ||
if show_main_menu: | ||
draw_mainmenu() | ||
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elif show_win: | ||
draw_win() | ||
else: | ||
if not game_started: | ||
decideOrder() | ||
full_display_update() | ||
user_input() | ||
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game_result = check_endgame() | ||
if game_result: | ||
full_display_update() | ||
time.sleep(1) | ||
show_win = True | ||
draw_win() | ||
decideOrder() | ||
table = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] # Reset grid | ||
is_first_selection = True # Reset player turn | ||
last_selection = -1 | ||
selected_square = 0 | ||
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thumby.display.update() | ||
time.sleep(0.1) |
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A Simple Memory Match Game for the Thumby! | ||
Made by @TezFraser |
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