Repo where I explore math topics related to games.
Topics Explored So Far:
- Vector Manipulation
- Transform Matrices
- Quaternions
- Sphere Collider -> Sphere collider collision
- Box Collider -> Box Collider collision (Axis aligned and oriented bounding box)
- Basic Shaders
Planned Topics and other changes:
- Refactor code
- Collider Generalization
- Box -> Sphere Collision detection
- Planes and thier colliders
- Shadows
- PBR
- Move to DX12
Requires DirectXTK