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Update Tutorials: Unreal Engine / Custom Struct Serialization For Net…
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ThusSpokeNomad committed Nov 26, 2019
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Expand Up @@ -88,9 +88,9 @@ Game networking is a subset of computer networking that commonly covers data rep
- [Authoritative Networked Character Movement](https://wiki.unrealengine.com/Authoritative_Networked_Character_Movement) - Introduction to implementing networked movement features.
- [Blueprint Multiplayer](https://www.youtube.com/playlist?list=PLZlv_N0_O1gYqSlbGQVKsRg6fpxWndZqZ) - Blueprint multiplayer game development tutorial series by Wes Bunn from Epic Games.
- [Create Multiplayer Games](https://www.udemy.com/unrealengine-cpp/) - (Paid) C++ multiplayer game development tutorial series by Tom Looman.
- [Custom Struct Serialization For Networking](http://www.aclockworkberry.com/custom-struct-serialization-for-networking-in-unreal-engine/) - C++ tutorial article by Giuseppe Portelli.
- [Online Game Development](https://www.udemy.com/unrealmultiplayer/) - (Paid) C++ online game development tutorial series by Sam Pattuzzi.
- [Steam Multiplayer](https://www.youtube.com/watch?v=TPakLkxc6f0) - Steam-backed blueprint multiplayer tutorial by Maik Hilfer.
- [Custom Struct Serialization For Networking](http://www.aclockworkberry.com/custom-struct-serialization-for-networking-in-unreal-engine/) - C++ tutorial by Giuseppe
- Unity
- [Bouncy Ball Networking](https://materiagame.com/complete-darkrift2-tutorials-for-unity3d-network-games) - Making of a simple networked bouncy ball using DarkRift2 from MateriaGame.
- [Making a Multiplayer FPS](https://www.youtube.com/playlist?list=PLPV2KyIb3jR5PhGqsO7G4PsbEC_Al-kPZ) - UNET-based multiplayer FPS game development tutorials by Asbjørn Thirslund.
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