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Clarify Alive and Dead Filters only affect participating players
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Signed-off-by: Patrick <cowinkkeydinkinc@gmail.com>
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CoWinkKeyDinkInc committed Jul 26, 2024
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Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions docs/modules/mechanics/filters.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -191,8 +191,8 @@ Player filters match for attributes of a certain player.
| `<sprinting/>` | Match if the player is sprinting. | <span className="badge badge--primary">Dynamic</span> |
| `<grounded/>` | Match if the player is on the ground. | <span className="badge badge--primary">Dynamic</span> |
| `<flying/>` | Match if the player is flying. | <span className="badge badge--primary">Dynamic</span> |
| `<alive/>` | Match if the player is alive. | <span className="badge badge--primary">Dynamic</span> |
| `<dead/>` | Match if the player is dead. | <span className="badge badge--primary">Dynamic</span> |
| `<alive/>` | Match if the player is participating and alive. | <span className="badge badge--primary">Dynamic</span> |
| `<dead/>` | Match if the player is participating and dead. | <span className="badge badge--primary">Dynamic</span> |
| `<can-fly/>` | Match if the player can fly. ||
| `<effect/>` | Match if the player has a certain status effect. ||
| `<carrying><item material=""/></carrying>` | Match if the player is carrying an item. | <span className="badge badge--primary">Dynamic</span> |
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