Skip to content

Commit

Permalink
Change README to reflect manually-configured triggers
Browse files Browse the repository at this point in the history
  • Loading branch information
TheNicestGuy committed Sep 1, 2019
1 parent bdfb6d2 commit e1f6446
Showing 1 changed file with 6 additions and 8 deletions.
14 changes: 6 additions & 8 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
# SE-FrugalAirlock (a.k.a. TNG's Frugal Airlock)
SE-FrugalAirlock (a.k.a. TNG's Frugal Airlock)

## An airlock-management script for the game Space Engineers ##

Expand All @@ -18,16 +18,14 @@ few key principles, in this order:
you._ The script requires a few obligatory elements to be in place (obvious
things like Air Vents and an airtight structure and less obvious things like
drainage tanks), but beyond those it doesn't care about size, shape, or
style. As for the method of engineer interaction, the script makes it extra
easy to set up common arrangements like button panels or sensors. For the
daring, there is also an API of commands you can use to set up fancier
interfaces and integrations.
style.

3. _The player should not have to touch the script._ Configuring the script to
work with your design is done by adding INI-style text to the CustomData of
your various airlock-related blocks, from a well-commented template. There is
no need to edit the script with a list of block or group names, nor is any
naming convention imposed.
your various airlock-related blocks, from a well-commented template. Blocks
that trigger airlock operation are easy to set up with well-documented
commands. There is no need to edit the script with a list of block or group
names, nor is any naming convention imposed.

Complete details are in [the wiki](https://github.com/TheNicestGuy/SE-FrugalAirlock/wiki).

Expand Down

0 comments on commit e1f6446

Please sign in to comment.