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Various Graphical Adjustments #62

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merged 3 commits into from
Feb 15, 2020
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@SubconsciousEye SubconsciousEye commented Feb 15, 2020

NOTE: Due to one graphics file (tail_tiles.bin) being altered in filesize, it may be likely that things would have to be ported to a new ROM.

Overall Changes

Some brief-ish overview of the changes made:

  • Palette Restructures
    • Various palettes for a variety of powerups have been rearranged to more closely match the original SMW's structure.
    • Color 87 (pink) is used by Princess Toadstool/Peach, so the palettes were modified to ensure this retains the usual color it should be.
    • Color 8F is used for some powerup-specific colors. By default these powerups use this color:
      • The Raccoon and Tanooki powerups uses this for the tail color (like in SMB3).
      • The Cat powerup uses this for the burnt frames (castle cutscene).
      • The Cape powerup uses this for the cape itself. This hasn't been modified from the original.
  • Graphics Change
    • Various minor inconsistencies were adjusted, such as missing chunks in one of Mini Mario's cutscene frame, and Shell Mario having his crouching frame facing the wrong way.
    • To coincide with the palette restructures, various powerups have their graphics recolored to reflect these changes.
    • Some powerups now have new frames to be a bit more accurate to AwesomeZack's 2016 spritesheet, with some modifications. All credits still go to AwesomeZack.
    • A few powerup items were adjusted, they are extremely minor, though. Mostly just the Hammer Suit and the Blue Shell (Blue Shell to somewhat differentiate from other shells).
  • Miscellaneous Edits
    • Added new frames in tilemaps.asm for Raccoon/Tanooki tail attack
    • Altered some of the image code for Raccoon and Tanooki powerups. The original code has been commented out, and the tables were modified with new values.
    • Added a new hex edit for "Entering Horizontal Pipe while on Yoshi."
      • Originally pose $29, now pose $1D, "Ducking with Item/Ducking on Yoshi."
      • This is to prevent the player from "sticking" out of the pipe in a weird way.
      • This hex edit may be removed or moved to a different file.

In-depth Changes

This primarily serves to list more in-depth changes not fully explored in the Overall Changes section.

  • Cape Powerup
    • Cape flight/glide frames have been realigned to make it smoother and closer to the original SMW.
  • Hammer Suit Powerup
    • Hammer Suit Item has been modified to better match the one from AwesomeZack's spritesheet.
  • Boomerang Powerup
    • Player Boomerang is now blue, like the special boomerang in SMA4 (GBA SMB3).
    • Recolored player graphics to match the altered palette structure.
    • Ducking frame now looks a bit more akin to the Hammer Suit's ducking frame, combined with the Blue Shell Powerup's ducking frame.
  • Raccoon and Tanooki Powerups
    • Re-ripped frames from AwesomeZack's spritesheet, with some modifications.
    • Added new tail attacking frames.
    • Rearranged tail_tiles.bin and added some new frames:
      • New tail frames for Ducking ($3C) and Ducking with Item ($1D), aligned for proper hover animation.
      • New tail frame for Skidding ($0D).
      • New tail frame for Sliding ($1C).
      • New tail frames for poses that face towards the screen (e.g. Net Climbing) and away from the screen (e.g. Spinjumping).
      • New tail frames for tail attacking.
      • New tail frames for castle cutscene ($30 and $31).
    • Image code has been modified to reflect these new changes, and the tail is now "static" to their respective poses (aside from the hover animation and Yoshi riding).
  • Superball Powerup
    • Slightly adjusted the colors for Mario and Luigi, they now look a bit more "de-saturated" to reflect how their colors changed with the Fire Flower (altered skin tone, adjusted red/green).
  • Frog Suit Powerup
    • Recolored player graphics to match the altered palette structure.
    • There is now proper graphics for the "Looking Up with Item" pose.
  • Rocket Boots Powerup
    • Very slight color adjustments were made.
  • Mini Mushroom Powerup
    • Re-ripped frames from AwesomeZack's spritesheet and fixed coloring.
  • Ice Flower Powerup
    • Some slight coloring changes for Mario and Luigi.
  • Penguin Suit Powerup
    • Recolored player graphics to match the altered palette structure.
  • Propeller Mushroom Powerup
    • Propeller Mushroom Item was recolored to look more "orange" (like in NSMBWii). This can be reverted if necessary.
  • Shell Suit Powerup
    • Recolored player graphics to match the altered palette structure.
    • Fixed facing of Ducking frame.
    • Blue Shell Item has been altered to look more like the one found in AwesomeZack's spritesheet (rotated).
  • Bubble Flower Powerup
    • Very slight color adjustments were made.
  • Cat Suit Powerup
    • Recolored player graphics to match the altered palette structure.
    • There is now proper graphics for the "Looking Up with Item" pose.

SubconsciousEye added 3 commits February 7, 2020 15:02
Palettes restructured, some graphical modifications, slight edits to some asm, a new hex edit for "Entering Horizontal Pipe while on Yoshi"
also some newly added comments
Turned Boomerang blue to distinguish from other potential boomerangs.
@TheLX5 TheLX5 merged commit ba6a13d into TheLX5:master Feb 15, 2020
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TheLX5 commented Feb 15, 2020

Perfect! Thanks a bunch.

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