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# Fabric Example Mod | ||
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## Setup | ||
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For setup instructions please see the [fabric wiki page](https://fabricmc.net/wiki/tutorial:setup) that relates to the IDE that you are using. | ||
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## License | ||
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This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects. | ||
# con-craft way life of game mine | ||
Implements Conway's game of life in minecraft blocks! | ||
## using | ||
This mod works with special blocks called "conway life of game blocks". These blocks count as alive. All other blocks are considered dead. | ||
These Conway blocks can replace [almost](#notes) any block, and will drop the block they replace. Conway blocks can also be pushed with pistons. | ||
### mechanics | ||
Conway blocks update every 3 seconds. Would've added a config for that. But didn't have the time, so you're stuck with 3 seconds. Each Y layer is considered seperately. | ||
### obtaining | ||
Conway blocks can either be crafted with an eye of ender surrounded with grass. | ||
They can also be mined with a silk touch pickaxe | ||
### what can I do with this? | ||
Use your imagination :P | ||
For some ideas, you could make a parkour, maybe even giving the player some conway blocks to strategically place. | ||
You could also use this to farm blocks, since they drop blocks they break. Maybe even make some moving machines. | ||
## performance | ||
Con-craft way life of game mine is surprisingly quite performant. When no blocks are present, you shouldn't notice any lag. With a lot of blocks lag will happen though. This is largely due to the amount of blocks changed, something I can't optimize. Con-craft way life of game mine adds a section to the profiler to track the amount of time it takes to calculate and replace blocks. | ||
### chunks | ||
Conway blocks will kinda load chunks when needed. The loaded chunk won't tick, redstone won't function etc. The only thing that'll happen in that chunk are conway block updates. | ||
## notes | ||
[1] The `wither_immune` block tag is being used to check which blocks can be broken or not |