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Reload from inventory: Monsters get one extra move now if using this …
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…method.
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OzoneH3 committed Mar 22, 2013
1 parent 8b359b6 commit 54e7a16
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6755,7 +6755,7 @@ void game::reload(char chInput)

if (bSwitch || u.weapon.invlet == chInput) {
reload();
u.activity.moves_left = 0; //Not entirely sure how this effects other actions
monmove();
process_activity();
}

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