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add soul event infrastructure for boss fight #84
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- also forgot to add `soul_0_sword` to this list, so add it now
- it can loop endlessly now that we connect all 3 phases (`attack`, `soul`, `warn`) so having a function call to end it is crucial
…function - attack phase didn't follow this pattern, so fix it
…an differentiate between it and the soul event's tv_screen model
- used in boss fight soul phase initializer function so we don't delete both soul + boss_fight tv_screen modelsn when we only want to delete one of them
- not connected to other phases, that's coming in next commit
- `warn` -> `soul` -> `attack` - add missing comment in attack terminate function
- add to boss fight director logic
- images taken straight from the sprite sheet
- adjust length of attack phase 1 for the sounds to line up better - the warning/static sounds were too close together before
- -75 blocks in z-direction of main arena
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…ess instead of having its own clock
- red (default), blue, cyan, green, magenta, orange, yellow variants - animations: `float`, `shake`
- e.g. cyan: 0, orange: 1, etc.
- also adjust animation positions so it moves accordingly
…ight phase - also rename `soul.soul` tag to `soul.soul_event` for extra clarity
…rately position `soul` model
…ge (float more) - more accurate to Undertale's look
…s before starting
- before, had to wait for indicator to finish de-animating/terminating - now, we check for X flies to be remaining in order to trigger the next boss fight's attack
… more detailed later
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TheAfroOfDoom
changed the title
Soul event infrastructure
add soul event infrastructure
Feb 29, 2024
TheAfroOfDoom
changed the title
add soul event infrastructure
add soul event infrastructure for boss fight
Feb 29, 2024
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Summary
Split from #83
This PR adds the logic, visuals, and sounds required for the soul-event phase of the boss fight.
In #26 we added the base infrastructure for the boss-fight. From that PR:
We expand that list of steps in this PR with:
boss-fight.progress.phase.i
has_active_soul_event
tag) (next PR)This PR also adds new models/animations to supplement the new soul event phase.
Test plan
N/A
Reproducing in-game
Preview
video of transition from attack phase to soul event phase
models
tv_screen
modeltv_screen
-- static variantsoul
--red
soul
--0
soul
--1
soul
--2
soul
--3
soul
--4
soul
--5
animations
full
WARNING
animationsoul
--shake
soul
--float
tv_screen
withsoul
float
ingworld changes
new soul arena
Supplemental changes
datapack/test
workflow run regardless of ifdatapack/lint
passes --f36d384
(#84)reset_scores
functions to run on/reload
--d5ac716
(#84)1a3a311
(#84)26db866
(#84)attack-flies
trigger next boss-fight attack sooner --1a73212
(#84)remove_animated_java_models
--a0d30c5
(#84)