validate friendliness-pellets
attack parameters
#44
Labels
datapack
Issues pertaining to the datapack
validation
validation that preexisting features are functioning and appear as clean as possible
run the attack (individually and during a boss fight) and analyze how the following properties feel:
score parameters
in
reset_scores.mcfunction
:https://github.com/TheAfroOfDoom/omega-flowey-minecraft-remastered/blob/69cdff31aaf2b4b1f1d1f8da4234e6bc85b1f03c/datapacks/omega-flowey/data/entity/functions/hostile/omega-flowey/attack/friendliness-pellets/reset_scores.mcfunction#L1-L10
most of these values should be solid, but double check anyway that they are accurate to Undertale's representation of the attack.
you can toy with
attack.speed.z
in particular to change the speed of the pellets once they activate. are they too fast? too slow?attack.bullets.clock.delay
may be off by one tick? this controls when the pellets activate (and move) after all pellets have been summoned. tbh i dont remember why i thought it might be off by one tick (0.05s), but just verify anyway that it's not. (it's really not a big deal even if it is, but i wrote it down as a TODO so 🤷♀️)https://github.com/TheAfroOfDoom/omega-flowey-minecraft-remastered/blob/afb1cc943424e4145c365b8503f9b30655effa6f/datapacks/omega-flowey/data/entity/functions/hostile/omega-flowey/attack/friendliness-pellets/indicator/loop.mcfunction#L27-L29
this is very much a "feels-based" ticket -- lock down final values for these properties
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