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π fix arena box culling, subsequent intros, nose model (#249)
* π fix nose model not moving fast again after intro cutscene finishes * π fix scheduled cutscene terminate running from old cutscenes - if a player leaves during initial cutscene, and another player starts the fight, the fight can start super early since we never cleared this scheduled function before * π fix arena box being invisible when looking straight down - adding this `height` field makes it not cull when looking straight down during the red intro cutscene
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