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* Menu skeleton The vaguest of starts. Near the end of the day and I want to pick this up later/tomorrow, so making sure it's on the forge before I go AFK. * Initial design for populating the menu One of the driving forces in the design here is that a menu option can have a prompt that is more than one line in height; and different options can have different height prompts. This has meant that I've had to finally get to grips with Rich renderable types and related things. The menu is going to lean heavily on the line API, and aims to be as efficient as possible when it comes to having a very large menu. Large menus are a bad idea! Nobody should be using large menus. On the other hand, people will do it so let's allow for it. Work in progress commit. Lots more to come. * Add a reminder about width * Make mypy and friend happy with OptionLineSpan.__contains__ * Fix typo * Add a debug message I'll remove this later, but I'd like to bubble up some debug stuff into my own test app. * Get scrolling working After battling for ages to try and figure out why scrolling just wasn't working at all, two things turned out to be at play: 1. If `overflow: hidden` you need force=True. Doh! - I should know that too as I added force. O_o 2. Even if you do the above, it doesn't work as you'd expect *if* animation is turned on. Turning that off made things work. I've raised #2077 as a reminder to myself that I need to look into '2' some more. The menus feel very snappy with animation off, but I suspect there will be a call to allow animation during menu navigation so that'll need sorting at some point I guess. * Add support for home and end keys Which, shockingly, go to the first and last items in the menu. * Remind myself I need to remove the Debug message Once I'm done with it. * Make the MenuOption class a NamedTuple There's no obvious benefit to it being a full class, but some benefits to it being a NamedTuple. * Add a Menu.OptionHighlighted message * Add a missing argument to a docstring * Fully type the option line segments list I forgot to ensure that it was fully typed. * Add a method for getting an option at a given position * Better name for the location of the option * Include the highlighted index in the OptionHighlighted message * Add home and end to the binding docstring * Add support for page up/down in a menu * Rename OptionLineSegments to OptionLine It's the details for a line of an option that hold the segments, amongst other things. No point in repeating information here. * Add support for a Menu.OptionSelected message * Remove a TODO comment It's not that it doesn't need doing yet; it's just that I've moved some TODO stuff to a WIP document. * Document the enter binding * Add a reminder to myself about why animate is off For a menu I feel that animate *should* be off, but if anyone is reading this bit of code and feels it should be on, this will explain why it isn't. * Explain OptionLineSpan a wee bit more * Import Literal from typing_extensions rather than typing This is needed for older Pythons. * Move the prompt shapes calculation code into its own method * Add a property for getting the option count of the menu * Add a method of adding an option to the menu * Highlight first option if no highlight and then movement * Ensure the virtual height is recalculated on addition * Remove the method for getting a specific option There's little point in letting the user treat the menu as if it's an array; they should know what they put into it and anything that happens *on* the menu will result in a message which will point to the option anyway. * Add a menu separator This isn't the complete version of this; aside from the obvious fact that at the moment it's just treated line an ordinary menu option (which we don't want), the presence of a separator means the index of options will be thrown off, from the user's point of view. The point being, a menu with 4 options and a separator might look like this: Option 1 Option 2 -------- Option 3 Option 4 I think the index of "Option 3" above should likely be 2 (starting from 0, of course), not 3. This means I need to tweak the internals of the menu code to take this into account while also keeping things efficient. That's next up; but I wanted to get the core of this change in first so I can noodle away and get the best approach to this. * Finish off support for menu separators Here I sort of add support for a menu having both content *and* prompts. Content is anything that goes in the menu and results in lines being rendered. Prompts are things that the end user actually gets to select from. A menu option will have a prompt that has one or more lines. A menu separator isn't an option but takes up one line. * Add (back) a method for getting a particular option Now that the menu content and the menu options are different lists, it's possible to allow this again. While it still follows that menus shouldn't really be treated like lists, there's no harm in providing this facility. * Allow styling separators * Fix how we tell the Rule to have no style * Add a documentation line for the separator component class * Apply default styling to the non-special options * Set the default color to $text This isn't actually working, but if I set it to an actual colour, it does work. Need to dig into this more. * Remove a TODO warning that isn't valid any more * Have the menu option messages get the option via Menu.option It did, and still could, pull directly from the _option property but one step of indirection means that I can be sure anything "external" is going via the public interface (yes, I know the message isn't really "external" but it feels correct to treat it as such because it's for public consumption). * Make OptionLine just a Line and drop magic numbers for separators Rather than overload the option index of the option line class with a magic number to say that something isn't really an option, here I make the class just about being a line, I keep the option_index but make it optional (no pun intended); so that if it's `None` that means "this isn't related to a menu option". * Drop the assert that non-option content is a separator I can't see much benefit in doing this in what should be a fairly tight loop. This code relates to data that's all under the hood so we shouldn't need to be quite so defensive. * Remove unused import of Final * Add a clear method * Add support for disabled menu options At the moment this is done in a way that, as the user navigates, the disabled options *aren't* skipped. I'm still undecided about this. Your traditional dropdown menus sometimes do that, sometimes don't do that. And to make things even more interesting this menu can really be used as a large-data-friendly listbox and I'm not sure we'd want that there. This may change. Also, at this point, I'm also working to keep the MenuOption class a NamedTuple, which means it's read-only (I don't want the user messing with things outside of the menu), which means there's interface methods for changing the disabled state that copy the option and change the disabled state. Again, I'll see if I carry on liking this or not. So far I'm okay with this. * Dial in the styles some more * Rename some methods that use index to say index in the name I'm going to be adding support for an id for options too, and want the user to be able to either access an option via index or via ID. This is the first step to allowing that. * Remove an unnecessary inherit Looks like this was a hangover from an early version of the message classes and I didn't clean up. * Fix copy/paste-o Now there is forever evidence as to where I stole my homework from. * Add support for menu option IDs The idea here is that they're purely from, and purely for, the developer who is creating the menu. Internally I don't care about them and don't personally use them. However, there is without a doubt a good case for allowing the developer to specify IDs for options so here's optional support for that. * Add a method to get a menu option via an ID * Reduce property access and list access calls * Have the content-tracker code do a little less work * Drop the menu option data attribute It wasn't going to work well, was going to cause a bunch of problems with typing, and really it's easier to do by the dev by having them inherit from MenuOption. So let's do that. * Remove unused imports * Add a TODO reminder about subclasses menu optons * Add an initial bit of unit testing Just the most basic test so far; it's the end of the day but I want to start here. * Allow the caller to use None as an alias for MenuSeparator In doing so, overhaul how I type candidate menu content vs actual menu content, setting up a couple of type aliases and making it easier to maintain. * Rename the parameter for Menu.add to better match other changes * Swap MenuOption over to being a standard class It would have been nice to keep it as a named tuple, but I want the developer to be able to subclass and add their own properties to the option (think attaching some random data to a menu option). The problem is you can't subclass a named tuple. So... standard class it is, with some reasonably defensive work to discourage the developer from changing the prompt and the ID on the fly. For obvious reasons I need to let them change the disabled state on the fly, and this is where things end up being a little iffy. The only way (right now) the menu will refresh when the disabled state changes is if the developer does so via one of the methods on Menu. If they go toggling the state on the option itself and hope that the menu will reflect this... no, that's not going to happen. I *could* make it happen by somehow capturing a reference to the parent menu inside the menu option, but then things get circular and I don't like that. * Test using None as an alternative to MenuSeparator * Flesh out the initial menu unit tests * Add a module docstring to the core menu unit test * Add some testing for using subclassed menu options * Add a property for getting an iterator of the options * Add unit tests for option enabled/disabled * Rename Menu -> OptionList (and friends) The great renaming! We sort of had decided this was coming, but kept going back and forth on if we should, what it should be, etc. Decision made today. While this is mostly everything you want from a menu, it is foundational enough that it needs to really be something else so it's a list of options. Options; in a list. An OptionList. * Add a test for adding more items to an option list later on * Remove the debug message I think I'm at a stage where I don't need to use it any more. * Start of OptionList movement tests End of day commit; more to come. * Update the pyi for the Menu -> OptionList rename Missed this during the grand rename. * Tidy up a test * Export the DuplicateID exception * Add a test for creating a duplicate ID * Add some more OptionList movement tests * Allow scrollbars by default Until the great renaming, this code was all about being menus, which normally don't have scrollbars, and so I made a point of not having them on. Now that this code is more about it being a list of stuff, which can be the foundation for a menu, we want the bars there by default and any derived menu widget can turn them off. So here we go. This introduces some issues that now need to be addressed. For one thing no thought has been given to horizontal scrolling in this code (easy enough to solve). Also, weirdly though, the vertical scrollbars aren't quite reaching the bottom when we highlight the last item. Wasn't expecting that, although I'm sure there's a simple cause for that. * Remove hover component class I do want this, but not yet, so don't have it kicking around until I'm actually doing something with it. * Add missing items to the component classes docstring. * Crop the lines that we draw This in turn adds support for horizontal scrolling. We're not actually going to support horizontal scrolling; in conversation with Will we've decided that it will be *only* a vertical scrolling list, so options will be rendered within the confines of the width. * Allow for scrollbars by default * Make scrolling to a non-highlight a nop rather than an error Being able to call scroll_to_highlight even if nothing is highlighted is useful; throwing an error when something isn't, isn't helpful. So let's make that a no-op. * Make a note that option ID tracking could be changed * Ensure highlight is pulled into view on resize It's possible that a resize might cause a highlight to partially, or even totally, go out of view. This commit ensures that after such an event this will be handled. * Save an attribute access * Microoptimise _refresh_content_tracking some more * Reintroduce animation But only if the vertical scrollbar is visible (see #2077 for context). * Force a refresh when doing a specific add * Add support for a mouse hover effect * Highlighted a clicked option (where appropriate) * Improve the style of a focused highlighted hovered option * Reduce the number of attribute lookups in the line drawing method * Simplify the way we handle page up/down at the margins Rather than wrap around when doing page up/down, have them work as home/end when at the margins. * Remove unnecessary import * Add some more option list movement tests * Add tests for moving around an empty list * Remove the debug message (again) * Test moving when there are items but no highlight * Ensure the mouse over gets cleared on clear * Remove mouse hover logging code It was useful while adding mouse hover support, but it's not needed now. * Force a refresh of content tracking when doing a clear * Rename some methods to talk about options I want to add a `remove` for options, but widgets already have a `remove`. So I could call it `remove_option` but then that's an imbalance with `add`. So this renames `add` to `add_option`, and also renames `clear` to `clear_options`. * Add support for removing an option * Add highlight wrapping back I made some recent changes to highlight validation where more sensible in the general sense, but broke the wrapping when using cursor keys to move around. This takes that into account. * Add tests for removing options * Reduce the number of attribute lookups for spans * Swap to watching highlighted to handle movement I'd started out with an explicit refresh of the highlighted option, while working on other things, and forgot to swap over to using a watch method. This commit fixes that. * Make a mouse-clicked option select that option too * Add unit tests for option list messages * Add unit tests for mouse hover events * Clarify the point of the mouse click test * Add an option list message test for highlighting a disabled option * Add tests for interacting with disabled OptionList options * Typo fixing Try and make the docstring sound something approaching English. * Fix the OptionMessage.__init__ docstring * Add the API documentation for the OptionList * Update the OptionTest message tests for initial highlight Having changed things around a little regarding initial highlight, the unit tests needed updating. * Start the reference for the OptionList I feel this needs a bit more work, but this feels like the core of what we want to be emphasising. * Add the OptionList to the gallary * Try some extra pauses in OptionList tests While the tests are all passing just fine locally, I'm getting the whole whack-a-mole thing in CI that is mostly down to subtle timing issues. This is a test to see if these extra pauses let the test apps settle down before starting the meat of the testing. * Try pausing in tests without setting a time * Add snapshot tests for the OptionList examples * Sort the bindings * Add a docstring to the default CSS * Explain that mouse_hovering_over can be None * Turn mouse_hovering_over into an internal property There was a reason that I had it as a reactive, at one point, but looking at the final form of this code I can't see a use for it any more. So bring it internal and make it cheaper to update. * Update the CHANGELOG * Update the mouse hover test after the changes to the tracking variable * Tweak the descriptions of the hover tests Now that I've changed this away from being a reactive. * Tweak the OptionList hover tests some more * Rename the up/down actions to cursor_up/down Re: #2154 (comment) * Don't kick off an idle check if the widget isn't running Added at Will's suggestion. :-P * Simplify how we watch the vertical scrollbar status Re: #2154 (comment) * Change the hover highlight to $boost Re: #2154 (comment) * Add a custom exception for when an option can't be found Re: https://github.com/Textualize/textual/pull/2154/files/74a2d079b3053263b39f5620ae5438dc5ef0322c#r1151632957 and https://github.com/Textualize/textual/pull/2154/files/74a2d079b3053263b39f5620ae5438dc5ef0322c#r1151631495 * Update tests for the new option list exceptions * Remove the options property We've decided it has little utility given the rest of the interface of the widget. Re: #2154 (comment) * Remove import of iterator It's no longer required. * Fix some option list unit tests after removing options property * Crate Line.segments as a strip Rather than recreate the strip every time around, just create it as a Strip to start with. Also, in doing so, add the option meta up front rather than every time we draw the line. Re: #2154 (comment) * Correct a comment typo * Simplify the Separator docstring * Docstring wording tweak * Remove the import of Segment It's not needed any more * Flesh out the OptionList reference some more Things like the component classes, bindings and messages had been left out. * Update snapshot tests Nothing of consequence has changed but it looked like the change to how the lines are originally constructed has resulted in an under-the-hood change to the data that goes into a snapshot. * Add a missing word to a docstring Co-authored-by: Rodrigo Girão Serrão <5621605+rodrigogiraoserrao@users.noreply.github.com> * Fix a typo Co-authored-by: Rodrigo Girão Serrão <5621605+rodrigogiraoserrao@users.noreply.github.com> * Fix a typo Co-authored-by: Rodrigo Girão Serrão <5621605+rodrigogiraoserrao@users.noreply.github.com> * Document some raises that were missing * Turn off animation --------- Co-authored-by: Rodrigo Girão Serrão <5621605+rodrigogiraoserrao@users.noreply.github.com>
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