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ProjectileCollisionHandler.java
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ProjectileCollisionHandler.java
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/*
* Copyright 2017 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.terasology.projectile;
import org.terasology.engine.entitySystem.entity.EntityRef;
import org.terasology.engine.entitySystem.event.EventPriority;
import org.terasology.engine.entitySystem.event.Priority;
import org.terasology.engine.entitySystem.systems.BaseComponentSystem;
import org.terasology.engine.entitySystem.systems.RegisterMode;
import org.terasology.engine.entitySystem.systems.RegisterSystem;
import org.terasology.gestalt.entitysystem.event.ReceiveEvent;
import org.terasology.module.health.events.DoDamageEvent;
@RegisterSystem(RegisterMode.AUTHORITY)
public class ProjectileCollisionHandler extends BaseComponentSystem {
// Set handler to low priority as it contains override-able default behaviour
@Priority(EventPriority.PRIORITY_LOW)
@ReceiveEvent
public void onCollision(HitTargetEvent event, EntityRef entity, ProjectileActionComponent projectile) {
event.getTarget().send(new DoDamageEvent(projectile.damageAmount, projectile.damageType));
//reset ProjectileActionComponent to defaults and drop item
entity.send(new DeactivateProjectileEvent());
}
}