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doc(tutorial): made a tutorial for unity developer a better understan… #79
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This looks mostly good, although I have some thoughts about particular wording and requests for clarification.
Additional graphics documentation has been sorely needed. Thanks!
docs/tutorial-for-unity.md
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You can regard a node as a "Render Pass" or simply a "Render Feature" in Unity. | ||
A pass is a rendering stage, a render feature is a customized code you can do in during a stage. | ||
So a Terasology node is more like a "Render Feature" in Unity. |
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It is a "Render Pass" or a "Render Feature" then? This paragraph is a bit confusing. Are you trying to suggest that a node actually performs aspects of both things?
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oh, my misteake, a render feature already included render pass, render feature is like a wrapper for pass. sorry.
docs/tutorial-for-unity.md
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A pass is a rendering stage, a render feature is a customized code you can do in during a stage. | ||
So a Terasology node is more like a "Render Feature" in Unity. | ||
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Image, there is not rendering stage concept, event the rendering stage itself is a rendering feature. |
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There appear to be a few typos here. Did you mean this?
Image, there is not rendering stage concept, event the rendering stage itself is a rendering feature. | |
Imagine that there is no rendering stage concept. That even the rendering stage itself is a rendering feature. |
docs/tutorial-for-unity.md
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## Common Issues | ||
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If you wrote a shader, but Terasology doesn't recognize it, you must remember to create a material. |
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Cervator already asked about this: You mean that if Terasology doesn't recognize a shader I wrote, I probably forgot to create a material and have to create one, right?
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yes
…ding about the module
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some more minor typos and wording suggestions
Co-authored-by: jdrueckert <jd.rueckert@googlemail.com>
Co-authored-by: jdrueckert <jd.rueckert@googlemail.com>
Co-authored-by: jdrueckert <jd.rueckert@googlemail.com>
Added tutorial for unity developer better unstanding of DAG