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Using stochastic game theory and Q-Learning to train an AI in the game of Connect4

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connect4

Using stochastic game theory and Q-Learning to train an AI in the game of Connect4

Work in progress

- Currently one can play against a human player or an artificial agent which was trained on an algorithm that randomly picks columns. The winning rate of this algorithm is 80% but it is clear that the game has not been learned that extensively.

TODO

- Use stochastic game theory, instead of Markov Decision Process to train agent to be on par with human players.

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Using stochastic game theory and Q-Learning to train an AI in the game of Connect4

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