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Added diagnostic information to the addonchecker output.
This also includes a Garry's Mod version check which triggers a warning if TTT2 is not compatible. First baseline version is '240313' (by @NickCloudAT)
Added GM:TTT2PlayDeathScream hook to cancel or overwrite/change the deathscream sound that plays, when you die (by @NickCloudAT)
Added support for "toggle_zoom" binds to trigger the radio commands menu (by @TW1STaL1CKY)
Added option to use right click to enable/disable roles in the role layering menu (by @TimGoll)
Added a menu to allow admins to inspect, in detail, how and why roles are distributed as they are (by @nike4613)
Added option to enable team name next to role name on the HUD (by @milkwxter)
Added score event for winning with configurable role parameter (by @MrXonte)
Added ExplosiveSphereDamage game effect for easy calculation of explosion damage through walls (by @MrXonte)
Added support for outlines of different thickness (by @WardenPotato)
Fixed
Fixed missing translation for None role error by removing it (by @mexikoedi)
Fixed sometimes entity use triggering the wrong or no entity (by @TimGoll)
Fixed translation of muting Terrorists and Spectators (by @mexikoedi)
Fixed continuous use being broken, meaing that holding E on a health station did nothing (by @TimGoll)
Fixed the loadingscreen disable causing an error (by @TimGoll)
Fixed the rounds left always displaying one less than actually left (by @TimGoll)
Fixed rendering glitches in the loading screen (by @TimGoll)
Fixed spectating player still being visible through thermalvision after killing that player (by @MrXonte)
Fixed Magneto-stick not using C_Hands (by @SvveetMavis)
Fixed console error when dropping ammo for weapons with no AmmoEnt (by @MrXonte)
Fixed client error for a not fully initialized client (by @Histalek)
Fixed the targetID corpse hint not respecting ttt_identify_body_woconfirm (by @Histalek)
Fixed the beacon not being properly translated when placed (by @Histalek)
Fixed binoculars zooming not being predicted (by @Histalek)
Fixed an error when trying to pickup a placed equipment (e.g. beacon) (by @Histalek)
Fixed corpse searching sound playing when searched by a spectator, searched covertly, or searched long range (by @TW1STaL1CKY)
Fixed the mute button in the scoreboard not working (by @TW1STaL1CKY)
Fixed a few errors in shop error messages (by @Histalek)
Fixed markerVision's registry table being able to contain duplicate obsolete entries, thus fixing potential syncing issues with markers (by @TW1STaL1CKY)
Fixed issue in new Ammo dropping that could cause an error when dropping for modified weapon bases. (by @MrXonte)
Fixed C4 not showing the correct inflictor when the player is killed (by @TimGoll)
Changed it so that continous use doesn't require direct focus; healing at a health station also works when looking around as long as you stay close by (by @TimGoll)
Updated targetID to use Vehicle:GetDriver instead of the ttt_driver NWEntity (by @Histalek)
Updated Russian and English localization files (by @Satton2)
Updated old TTT HUD to show name of spectated player (by @somefnfplayerlol)
Changes to the enabled map prefixes will not be announced to players anymore (by @Histalek)
By default only ttt and ttt2 map prefixes are enabled (by @Histalek)
Updated ttt_identify_body_woconfirm to be replicated across the server and client (by @Wryyyong)
Changed how Ammo is dropped; if drop should be from reserve ammo, now tries to drop a full ammo box instead of a full clip. (by @MrXonte)
Updated ttt_spec_prop_control to be replicated across the server and client (by @NickCloudAT)
With this, the KeyHelp feature also hides the PropSpec bind if PropSpec is disabled on the server
Renamed ttt_session_limits_enabled to ttt_session_limits_mode, introducing a four-mode control (0-3) for managing how TTT2 ends a session. (by @NickCloudAT)
Modes: 0 = No session limit, 1 = Default TTT, 2 = Only time limit, 3 = Only round limit
Moved all role-related admin options into the "Roles" menu (by @nike4613)
Improved description of role layering (by @nike4613)
Improved the role layering menu by showing which role is enabled and which is disabled (by @TimGoll)
Reworked C4 damage calculation with new gameEffect ExplosiveSphereDamage (by @MrXonte)
Changed the amount the M16 zooms in (by @SvveetMavis)