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added changelog and bumped version number (#554)
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TimGoll authored Jun 1, 2020
1 parent 0d2f0ce commit 63ac1c9
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2 changes: 2 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -4,6 +4,8 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel

## Unreleased

## [v0.7.0b](https://github.com/TTT-2/TTT2/tree/v0.7.0b) (2020-06-01)

### Added

- Added new convars to change the behavior of the armor
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51 changes: 49 additions & 2 deletions gamemodes/terrortown/gamemode/client/cl_changes.lua
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Expand Up @@ -654,7 +654,7 @@ function CreateChanges()
<li>Fix <i>body_found</i> for bots</li>
<li>Fix NWVarSyncing when using <i>TTT2NET:Set()</i></li>
</ul>
]], os.time({year = 2020, month = 03, day = 5}))
]], os.time({year = 2020, month = 03, day = 05}))

AddChange("TTT2 Base - v0.6.4b", [[
<h2>New:</h2>
Expand All @@ -669,7 +669,54 @@ function CreateChanges()
<li>Fixed a bug that happened when TTT2 is installed but not the active gamemode</li>
<li>Fixed a few Polish language strings</li>
</ul>
]], os.time({year = 2020, month = 04, day = 3}))
]], os.time({year = 2020, month = 04, day = 03}))

AddChange("TTT2 Base - v0.7.0b", [[
<h2>New:</h2>
<ul>
<li>Added two new convars to change the behavior of the armor</li>
<li>Added two new convars to change the confirmation behaviour</li>
<li>Added essential items: 8 different types of items that are often used in other addons. You can remove them from the shop if you don't like them.</li>
<li>Added a new HUD element to show information about an ongoing revival to the player that is revived</li>
<li>Added the possibility to change the radar time</li>
<li>Added a few new modules that are used by TTT2 and can be used by different addons</li>
</ul>
<br>
<h2>Improved:</h2>
<ul>
<li>Updated addon checker list</li>
<li>Migrated the HUDManager settings to the new network sync system</li>
<li>Reworked the old DNA Scanner and replaced it with an improved version</li>
<ul>
<li>New world- and viewmodel with an interactive screen</li>
<li>Removed the overcomplicated UI menu (simple handling with default keys instead)</li>
<li>The new default scanner behavior shows the direction and distance to the target</li>
</ul>
<li>Changed TargetID colors for confirmed bodies</li>
<li>Improved the player revival system</li>
<ul>
<li>Revive makes now sure the position is valid and the player is not stuck in the wall</li>
<li>All revival related messages are now localized</li>
<li>Integration with the newly added revival HUD element</li>
</ul>
<li>Improved the player spawn handling, no more invalid spawn points where a player will be stuck or spawn in the air and fall to their death</li>
<li>Refactored the role selection code to reside in its own module and cleaned up the code</li>
<li>Improved the round end screen to support longer round end texts</li>
</ul>
<br>
<h2>Fixed:</h2>
<ul>
<li>Fixed round info (the top panel with the miniscoreboard) being displayed in other HUDs</li>
<li>Fixed an error with the pickup system in singleplayer</li>
<li>Fixed propsurfing with the magneto stick</li>
<li>Fixed healthstation TargetID text</li>
<li>Fixed keyinfo for doors where no key can be used</li>
<li>Fixed role selection issues with subroles not properly replacing their baserole etc</li>
<li>Fixed map lock/unlock trigger of doors not updating targetID</li>
<li>Fixed roles having sometimes the wrong radar color</li>
<li>Fixed miniscoreboard update issue and players not getting shown when entering force-spec mode</li>
</ul>
]], os.time({year = 2020, month = 06, day = 01}))

-- run hook for other addons to add their changelog as well
hook.Run("TTT2AddChange", changes, currentVersion)
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2 changes: 1 addition & 1 deletion gamemodes/terrortown/gamemode/shared/sh_init.lua
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Expand Up @@ -5,7 +5,7 @@ GM.Name = "TTT2 (Advanced Update)"
GM.Author = "Bad King Urgrain, Alf21, tkindanight, Mineotopia, LeBroomer"
GM.Email = "ttt2@neoxult.de"
GM.Website = "ttt.badking.net, ttt2.informaskill.de"
GM.Version = "0.6.4b"
GM.Version = "0.7.0b"
GM.Customized = true

TTT2 = true -- identifier for TTT2. Just use "if TTT2 then ... end"
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