A curated list of awesome things related to the Babylon.js game engine.
Babylon.js is an open-source game and rendering engine written in TypeScript designed to be powerful, beautiful, simple, and open. It supports cross-platform game development through WebGL, WebGPU, and the Babylon Native runtime.
Your contributions are always welcome! Please read the contributing guidelines to get started.
Official Babylon.js links.
- Babylon.js Documentation
- Babylon.js Editor
- Babylon.js Features
- Babylon.js Playground
- Babylon.js Sandbox
- Babylon Native
- Babylon React Native
- Changelog
- Community Demos
- Forum
- Node Material Editor
- Partners Using Babylon.js
- Specifications
- Social Media
- SpectorJS - Explore and Troubleshoot your WebGL scenes with ease
- Start Contributing to Babylon.js
Books about or for Babylon.js developers.
- Babylon.js Essentials
- Going the Distance with Babylon.js: Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript
Noteworthy examples of community-contributed content on the Babylon.js playground.
- 360 portal
- 3D UI
- Ammo.js Heightmap
- Antigravity racing game demo
- Augmented Reality Drum
- AI Basketball shooter
- Bowling and grabbing in XR
- Bowling lane showing gutters and physics
- Buttons always face user
- Camera positioning on event
- Captain Dude Fishing
- Car following path
- Change color on collide
- Chessboard layout and camera
- Circle menu in 3D GUI
- Colliding and deforming cubes
- Coronavirus rendering pipeline and shaders
- Custom mesh for 3D button
- Custom WebXR controller mesh
- Dock the boat
- Dynamic snow generation
- Dynamic text in UI
- Exploding Lofi Sphere
- Exploding Lofi Torus
- Exploding Object with Solid Particles
- Explosion on keydown
- Explosions + City burning
- Fenerator 3D with explosion generator
- Flight Simulator Experiment
- Fruit Ninja VR Game
- Furball Shader
- Glowing marbles falling
- Glow World
- Grab and move a ball in WebXR
- Grim Grinning Ghosts with singing
- God of War NME Weapons FX Demo
- Great White Shark animated GLTF model
- GUI follows viewpoint in WebXR
- Gun firing
- Happy Holidays 2020 VR
- Happy holidays custom font
- HERO X
- Hit the cube pointer tracker
- Holographic keyboard
- Hopping game with infinite running
- HtmlMesh demo with overlay
- Joint Impulse Example
- Laser Saber mesh
- Lego Buggy mesh
- Light Paddle glowing mesh
- Mallot and Nail VR
- Marble slide
- Marble Tower
- Mesh Speech Synthesis API
- Music Visualizer
- Newton's cradle physics
- Open url by clicking object
- Pac-Man Arcade Machine in WebXR
- physicsImposter parenting
- PhysX kinematic dynamic bodies
- PhysX fluid rendering
- Ping pong in 3D
- Point Cloud Morphing
- portal + gravity mechanics
- Portal effect using shaders
- Progressive loading of glTF with LOD
- Pulsars / Imps
- Rollercoaster
- Screen Capture and Composition
- Shattered mesh with baked physics demo
- Simple XmlLoader GUI
- Slice CSG mesh on click
- Soft body physics - wrecking ball + blocks
- Solid Particle System collisions
- Space Invader visual effects game
- Space Ship Battle
- Spheres change color only when looked at
- Sphere Spiral infinite rendering pipeline
- SPS change color on click
- StakeShooter game
- Submarine underwater game
- Table billards physics demo
- Tank playground with sound
- Tap to Bounce Cylinder using imposters
- Targeting System for turrets
- TensorFlow.js + Webcam Demo
- TestTowerDef2 Tower Defense Game
- The Pirate Fort
- Tic-Tac-Toe game
- Track with Carriage Following It (First Person)
- Track with Carriage Following It (Third Person)
- Trailing mesh demo
- Under Water Demo
- Velocity test on soccer balls
- Virtual Joystick GUI
- Virtual Tour Booth
- VR Rythym Game
- Watch out for swords game
- Water Refraction with RTT
- Wave Racer
- WebXR Catching Game
- WebXR Physics playground
- WebXR Tennis game
- XR Goal Keeper Trainer
- XR Throw Lab
- Yellow sphere volumetric light mini-game
- Yoshi Falling Balls
Official Babylon.js demos that really showcase what it is capable of.
- ActionBuilder - Turn the lights on/off using flip switches. (source)
- Actions - A torus that goes around in a circle and changes shape when it hovers over another shape. (source)
- Amp360Video - Explore a video in 360°. (source)
- AssetsManager - A human skull. (source)
- AudioAnalyser - Babylon isn't just graphics; it's a full game engine. (source)
- Bones - A walking soldier + animated bunnies. (source)
- Boom - Make things explode with a touch. (source)
- Bump - Render a ball using bump mapping. (source)
- CellShading - Use cell-shading to reproduce a cartoon-like effect. (source)
- Charting - 3D charts. (source)
- ChibiRex - An animated baby T-Rex. What more do you need? (source)
- Dancers - Animated 3D dancers. warning: takes a long time to load. (source)
- Dancing CSG - Constructive Solid Geometry using lights and a sparkly texture. (source)
- Decals - Touch the cat to splatter it with black ink. (source)
- DiStraction - A JavaScript driving game demo. Works with a DS3. (source)
- DragNDrop - Drag and rearrange different shapes. (source)
- Espilit - Explore an entire (barebones) house. (source)
- ExtrudePolygon - Destroy your own house. (source)
- Facets - A fountain of countless balls falling onto a complex shape, showcasing physics. (source)
- Flat 2009 - Explore an extremely detailed apartment, including a fishtank and bathroom. (source)
- FlightHelmet - A realistic aviator's helmet. (source)
- Fur - A disturbingly furred bunny. (source)
- GLTF - A GLTF Alien model featuring facial animations. (source)
- GUI - An interactive 3D UI. (source)
- GlowLayer - Make a neon pipe glow like plasma. (source)
- GlowingEspilit - Espilit but with glowing effects. (source)
- Heightmap - Generate terrain using a heightmap. (source)
- HillValley - Explore a town isolated from the outside world, like in The Twilight Zone. (source)
- HillValleyVR - HillValley but creepier in VR. (source)
- Ink - Quick Demo of using Babylon.js to simulate inking. (source)
- InstancedBones - A group of soldiers marching in sync. (source)
- Instances2 - A complex, moving space engine. (source)
- LookAt - Stare at a colored ball moving around in a box of shapes. (source)
- Mansion - Explore a haunted mansion. (source)
- MansionVR - Explore a haunted mansion in virtual reality. (source)
- MotionBlur - Blur things like if you were moving like The Flash. (source)
- PBRGlossy - Physically based rendering of a battle-damaged sci-fi helmet. (source)
- PBRGlossyBloom - Similar to PBRGlossy, but with an extra bloom filter. (source)
- PPBloom - Simple post-processing. (source)
- PPConvolution - A more advanced post-processing demo. (source)
- Particles - Colorful particles erupting. (source)
- Physics - Spheres and blocks with gravity added. (source)
- Polygon - It's a bird, but how did it get so flat? (source)
- Procedural - Don't hard-code content; generate it procedurally. (source)
- Retail - Explore a small store (no stealing). (source)
- SPS - Simulate asteroids around a planet using a solid particle system. (source)
- SPSCollisions - Solid particles as confetti being raining down on a ball. (source)
- SpaceDeK - Pretty darn close to a space-shooter. (source)
- Sponza - The most famous Babylon.js demo. (source)
- SponzaDynamicShadows - A simpler version of Sponza, but with dynamic lights. (source)
- TheCar - A futuristic car parked all by itself in a garage. Too bad there's no key. (source)
- Train - An incredibly realistic train. (source)
- Tunnel - Travel inside an endless rust-filled tunnel. (source)
- V8 - A complex, moving replica of a V8 engine. (source)
- Video Processing Sample - Quick Demo for setting up a Babylon.js real-time video processing using a webcam. (source)
- WCafe - Windows Cafe is a great place to unwind and have a relaxing look around. (source)
- Yeti - A non-threatening Yeti, complete with snow. (source)
Extra demonstrations of Babylon.js
- Minority Race - A racing game made in 2016 for a film school. (source)
- Robot Presentation - A robot gives a timed presentation, with an interactive slider to control animation status. (source)
- World Monger - Become a God and shape the world around you. (source)
Open source games built with Babylon.js
- Accessible Breakout - Breakout game fully accessible for people who are blind or visually impaired. (demo)
- Alien Cargo - A WebGL 3D game inspired by the classic puzzle game Sokoban. (demo)
- Attack of the Killer Bunnies - Where bunnies go to die. (demo)
- Barkanoid - Arkanoid / Breakout clone with cinematic opening. (demo)
- Block - A block puzzle game. (demo)
- Cube Endless Runner - Cube Endless Runner is a 3D game built on top of WebGL and HTML5 technologies. (demo)
- Defend - Procedural Cross-Platform 3D Tower Defense Web Game with Physics and AI and Procedural Sound. (demo)
- F18 Fighter Simulation - Simulation driving of F18 Fighter. (demo)
- Hide and Seek Demo - Multiplayer Hide-and-Seek made with BabylonJS and Colyseus. (demo)
- Light Speed Ready! - A spaceship game of gathering resources and leveling your ship. (demo)
- NeoTrap - Music-based game. (demo)
- Planet Builder - Spherical Voxel Engine demo with a robot hand. (demo)
- Raucous Running and Rampaging Robot Racer Rally (R6) - A fast-paced many-explosion robot racer game. (demo)
- Simple 3D FPS - A simple FPS game following Clean Code principles. (demo)
- Space Invaders - Space Invaders in your browser with 3D WebGL. (demo)
- Space Pirates - Shoot down pirates in space. (demo)
- Summer's Festival - Source code for the game tutorial written by capucat. (demo)
- Theasis - FPS game. (demo)
- VoxelSrv - Voxel browser game inspired by Minecraft. (demo)
Open source projects using Babylon.js
- 3D Creator - A prototype that shows how students (grades 7-12) can use block-based programming to create immersive 3D scenes. (demo)
- 3D Tetris - 3D Tetris using the Babylon.js engine. (demo)
- BABYDOOM - Basic DOOM clone. (demo)
- babylon-accessibility-example - Example of how to add accessibility to 3D models. (demo)
- babylon-demo - Babylon.js demo for academic purposes. (demo)
- BabylonFpsDemo - A first-person shooter with Babylon.js (demo)
- BabylonJS-CharacterController - A CharacterController for Babylon.js (demo)
- BabylonJS-Doom-Clone - Doom-style game crafted with love. (demo)
- BabylonJSFirstSteps - You will find here my first steps on Babylon.js (demo)
- Babylon.js "magic" piano portal - An augmented-reality WebXR animation of Chopin's "Winter Wind" Étude to hang on your wall! Works on flat-screen, too. (demo)
- BabylonJS Typescript Logic Examples - A collection of small projects that show possible ways of handling game logic in a Babylon.js game.
- babylonjs-typescript-webpack-starter - A starter template for those who want to use the famous JavaScript 3D game engine Babylon.js with TypeScript and Webpack.
- babylonjs-webpack-es6 - Babylon.js basic scene with typescript, webpack, es6 modules, editorconfig, eslint, hot loading and more. Will even make coffee if you ask nicely.
- babylonjs-webxr-template - Babylon.js + TypeScript WebXR template project. (demo)
- babylon-mtoon-material - Unity MToon Shader WebGL porting to Babylon.js. (demo)
- Babylon PostEffect Designer - Full control of post effects adjustments in Babylon.js. Supports real-time post-effect adjustments, mesh import, and post-effect data sharing. (demo)
- babylon_ragdoll_robi - Babylon.js ragdoll robot. (demo)
- babylon-steering - Steering behaviors library for moving entities in the x/z plane.
- Bomberman 3D - Experimental game dev with Babylon.js and Angular 5. (demo)
- cannon-es-debugger-babylonjs - This is a debugger for use with cannon-es. (demo)
- Christmas runner - A Babylon.js game made for Christmas. (demo)
- Divine Voxel Engine - A truly multi-threaded JavaScript voxel game engine written in TypeScript.
- ecsy-babylon - Experimental Babylon.js implementation of ECSY.
- Epic Guide - A FPS game about going for a walk. (demo)
- ergoudan - Havok physics character controller demo. (demo)
- facecap - Mediapipe face capture. (demo)
- fps-babylon-js - Online Multiplayer First Person Shooter with Babylon.js & SocketIO. (demo)
- glTF_Physics_Babylon - Demonstrates filters, joints, and complex assets like a water wheel. (demo)
- HTML5 FPS - Demo of an HTML5 first-person rig built on Babylon.js and React. (demo)
- Kicker - A soccer ball game made for Babylon.js February Challenge. (demo)
- KZ Climbing - A 3D platformer browser game prototype similar to "KZ" maps in Counter Strike. (demo)
- Molvwr - WebGL molecule viewer. (demo)
- multiplayer-babylon-js-game - Multiplayer game with server and client-side physics engine synchronization. (demo)
- Multiplayer FPS-Game - A Multiplayer FPS. (demo)
- nengi + Babylon 3D shooter template - A template game for multiplayer 3D shooters made in Babylon.js + nengi.js with client-side prediction and lag compensation.
- OceanDemo - Ocean demo in WebGPU. (demo)
- Oculus Quest Remote Desktop - Remote desktop for Oculus Quest. (demo)
- Playlist Browser XR - Browse Spotify playlists in Virtual Reality. (demo)
- Pokeball Workshop - Interactive models from Game Freak's classic series. (demo)
- react-babylonjs - React for Babylon.js (demo)
- react-babylon-spring - Build spring-physics based 3D animation with the power of react-babylonjs and react-spring. (demo)
- Roblox meets film noir - A 3D platform game demo using Babylon.js and React. (demo)
- Space Jam: A New Legacy BabylonJS Mixed Reality Experience - This repository pairs with the Babylon.js Mixed Reality module that is part of the Microsoft Learn learning path inspired by the Space Jam: A New Legacy film.
- Swarm - A Babylon.js scene made for the screensaver jam. (demo)
- t5c - The 5th Continent - an open-source multiplayer 3D RPG. (demo)
- TanksBattle_WebGL_Using_Babylonjs - 3D Tanks Battle WebGL game. (video)
- Tomb Raider Nostalgia - View levels and play cut scenes for old Tomb Raider games 1/2/3/4. (demo)
- VR Office Throwing Game - A VR throwing game. (demo)
- Vue-BabylonJS - A ready-to-go 3D environment for Vue.js using Babylon.js (demo)
- webxr-depth-testbed-babylon - Testbed for WebXR Depth Feature. (demo)
- WebXR Measuring Tape - ⚡ An Augmented Reality real-world length-measuring web app using the WebXR HitTarget feature. (demo)
- yuka-babylonjs-examples - Examples of using Yuka for Game AI. (demo)
Demos of Babylon.js on the web.
- Roller coaster - JS
- Star Fighter - JS
- Blowing Wall - JS
- Trailing Particles - JS
- SPS AssemblyScript Demo - JS/AS
- Yuka Corridor Algorithm - source
- Yuka First-Person Shooter - source
- Yuka Hide And Seek Shooter - source
- Yuka Navigation Mesh - source
- Yuka Navmesh Performance - source
- Yuka Savegames - source
- Yuka Tic-Tac-Toe - source
Information by developers, for developers.
- 80 Level interview - Core developer Jason Carter elaborated on the tools and features available for developers.
- Accessibility Scene Tree for Screen Readers - How to add screen reader support to 3D objects.
- Babylon JS Day 10: Terrarium - Final in a series of lessons that explains how to use
AssetsManager
. - Babylon JS Day 19: Golf Club - Shows how to leverage
AssetsManager
to load a custom model as a VR controller. - Babylon Native in a Headless Environment - A guide to some of the internals of the new Babylon Native engine.
- Babylon on Quest - Tips on how to develop WebXR games using a Quest headset.
- Building the Web-Based 3d Digital Experience for the Mayflower Autonomous Ship - A behind-the-scenes look at a production-quality Babylon.js project.
- Canvas Accessibility and GUI Animations with Babylon.js - The Babylon.js team introduces two interesting new features in Babylon.js 5: GUI Animations and the Accessibility Twin Renderer.
- Challenges of a web VR throwing game - DEV Community - Developer Wilco Schoneveld shares his experiences developing a VR game using a Quest 2, including the source code.
- Figma to BabylonJS - Figma plugin that allows you to export Figma designs to Babylon.js GUI .json files.
- Frame at Microsoft Build: Speaking the World Into Existence - FrameVR explains their web-based metaverse platform they demoed at Microsoft Build.
- Getting cross-platform rendering with Babylon Native and GLFW - A guide to the low-level rendering architecture using in Babylon Native.
- How to Setup Babylon + Next.js Production Build Optimized for SEO & Speed - 3Designer explains how to use Next.js to improve any Babylon.js project with faster loading and search engine visibility.
- How we published a new Babylon.js recipe book Vol. 1 - CrossRoad explains their road to creating the first book for the Japanese Babylon.js community. (playground)
- Integrating BabylonJS 3D Engine into an Angular Business Application - Gives some great tips about performance optimization.
- Journey Beyond The Docs - Introduction by the Babylon.js team to the officially-endorsed book.
- Mesh shattering with baked physics - Besides explaining how to use precompute physics for mesh shattering, this official blog post from the Babylon.js team shows how to integrate it with Node Material Editor.
- MR and the Web with Babylon.js 5.0 - Microsoft Learn session introducing Babylon.js 5.0 and the new Babylon Native. (recording)
- Optimizing a Large-Scale Babylon.js Scene - Gives tips on how to render a large number of meshes and vertices without impacting performance.
- Using WebXR With Babylon.js — Smashing Magazine - Provides a comprehensive introduction to WebXR and how to use it to develop immersive experiences.
- Yuka + Babylon.js Examples - Game AI Examples with Babylon.js - A first-rate collection of Babylon.js demos, each using Yuka for AI.
Valuable and informative links from the Babylon.js forum.
- Demo Ammo Physics Scene - Explains the Mustang Demo developed with the Babylon.js Unity Exporter.
- Observablehq.com + BabylonJS StarterKit - Explains how to use Babylon.js on ObservableHQ, the JavaScript equivalent Jupyter Notebooks.
- Yuka Game AI + Babylon.js Examples - A complete list of all the Yuka Babylon.js links.