/morph <morphPlayer> <morphIntoTarget> [<key>]
(Changes the morphPlayer's skin to the morphIntoTarget's one while not changing it in the PlayerTabOverlay and SocialInteractionPlayerList)/unmorph <morphedPlayer> [<key>]
(Changes the morphedPlayer's skin back to the correct one (same as /morph with morphPlayer, morphIntoTarget and key being the same). Instead of the keyany
can be set, which removes all morphs)
Optionally, a key (number) can be set on both commands, which allows multiple morphs that are applied again after unmorphing one (Setting no key sets the key -1). The morph that is applied is always the last one that has been added. For example (active morphs in order of application → shown one):
- 1, 3, 2 → 2
- 1, 3 → 3 (
/unmorph <player> 2
) - 3 → 3 (
/unmorph <player> 1
)
Beware that morphing the skin is handled on the client and could therefore be exploited by someone who is familiar with modding!
/glow <target> add <viewers>
(Adds a glow to the target for the specified viewers)/glow <target> remove <viewers>
(Removes the glow on the target for the specified viewers)/glow <target> clear
(Removes the glow on the target for all active viewers)
The vanilla glow (Attribute / Effect) overwrites the glow created by this command!