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Go from World 1 to World 2 and back from the worldmap, with a boat #43
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…t and a boat sprite (boat won't move)
@pelya Although we may choose to merge SuperTux/supertux#532 (for addons etc.), it is unlikely we will merge this soon, as decisions are still being made as to whether we will have all worldmaps together as one, or keep them separate. |
I got the impression from the Milestone 3 design document, that SuperTux For me that means going from world to world without opening Addons menu, Addons menu itself is fine, but Forest World is supposed to be in the main On Aug 8, 2016 11:48 PM, "Karkus476" notifications@github.com wrote:
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@pelya Yes, but we intend to put all the worlds in the same worldmap. Currently, the forest worldmap is work in progress, not "world 2", so we cannot merge. When it IS ready, we will create a single worldmap holding both worlds. Do not worry, the change will not involve going to the Contrib Levels menu, but we must wait till the forest world is ready. |
Okay, that makes sense. How will you handle different tile sets ?Can you have both 'ice' and Also, what about keys? World 1 does not use keys at all, World 2 has five On Aug 9, 2016 12:05 AM, "Karkus476" notifications@github.com wrote:
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Right now, the newer ice tileset (the one with the mountains and the ice cover on water) is separate from the tileset with the forest tiles but we plan to merge them (#27) so the tiles can be used together.
Keys will be replaced by a general (partly scripted) API that allows storage of power-ups, and items in general. Some of these items will be collectable items (similar to keys) that can be used to unlock more levels. See SuperTux/supertux#473 and SuperTux/supertux#530 for the relevant issues (they're currently being worked on). Apparently, chaging the world is already possible by writing to the |
Boat won't move, but at least there's a screen fadeout
This patch requires another patch merged: SuperTux/supertux#532