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Redesigned Forest Worldmap Vote #24
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The community is welcome to submit feedback here too, as long as individuals follow the rules at https://github.com/SuperTux/supertux/wiki#for-players. |
My opinions:
I'm voting for RustyBox's. |
I'm voting for RustyBox's too. |
Serano told us:
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Yup +1 for rustybox. |
@Karkus476 @maths22 @sydneyjd can you please vote on this? |
Unless someone brings up good reasons to not go with RustyBox's worldmap or to delay this discussion, the voting and suggestion period will end on July 27, 2016, 15:00 UTC. Edit 1: Fix date |
The voting period has ended. Progress will be tracked and suggestions can be made through issue #31. |
The new worldmap design by @Rusty-Box splits the world in two by a cave, with the Ghost Forest on one side, and the normal Forest on the other. Also included are 5 levels by @Rusty-Box: - Walking_Flames.stl (new Ghost Forest level using the livefire enemy) - Deeper_Down.stl (cave level) - Out_of_the_Cave.stl (level between the cave and the Ghost Forest) - The_Origin_of_the_Ghost_Forest.stl (boss level) - World_of_Ghosts.stl (Ghost Forest level) Ref: #24 ("Redesigned Forest Worldmap Vote") [max@teufelsnetz.com: improved commit message] Submitted-by: Carsten Wirtz <carstenwirtz@live.de> Cc: Max Teufel <max@teufelsnetz.com> Cc: Hume2 <teratux.mail@gmail.com> Cc: Tobias Markus <tobbi.bugs@googlemail.com> Cc: alex jockers <alex.jockers@gmx.de> Cc: Karkus476 <karkus476@yahoo.com>
The new worldmap design by @Rusty-Box splits the world in two by a cave, with the Ghost Forest on one side, and the normal Forest on the other. Also included are 5 levels by @Rusty-Box: - Walking_Flames.stl (new Ghost Forest level using the livefire enemy) - Deeper_Down.stl (cave level) - Out_of_the_Cave.stl (level between the cave and the Ghost Forest) - The_Origin_of_the_Ghost_Forest.stl (boss level) - World_of_Ghosts.stl (Ghost Forest level) Ref: SuperTux/data#24 ("Redesigned Forest Worldmap Vote") [max@teufelsnetz.com: improved commit message] Submitted-by: Carsten Wirtz <carstenwirtz@live.de> Cc: Max Teufel <max@teufelsnetz.com> Cc: Hume2 <teratux.mail@gmail.com> Cc: Tobias Markus <tobbi.bugs@googlemail.com> Cc: alex jockers <alex.jockers@gmx.de> Cc: Karkus476 <karkus476@yahoo.com>
The new worldmap design by @Rusty-Box splits the world in two by a cave, with the Ghost Forest on one side, and the normal Forest on the other. Also included are 5 levels by @Rusty-Box: - Walking_Flames.stl (new Ghost Forest level using the livefire enemy) - Deeper_Down.stl (cave level) - Out_of_the_Cave.stl (level between the cave and the Ghost Forest) - The_Origin_of_the_Ghost_Forest.stl (boss level) - World_of_Ghosts.stl (Ghost Forest level) Ref: SuperTux/data#24 ("Redesigned Forest Worldmap Vote") [max@teufelsnetz.com: improved commit message] Submitted-by: Carsten Wirtz <carstenwirtz@live.de> Cc: Max Teufel <max@teufelsnetz.com> Cc: Hume2 <teratux.mail@gmail.com> Cc: Tobias Markus <tobbi.bugs@googlemail.com> Cc: alex jockers <alex.jockers@gmx.de> Cc: Karkus476 <karkus476@yahoo.com>
The Forest Worldmap Contest has been closed. Now it's time to vote on the submissions. Only the latest versions of worlds uploaded will be considered.
These are:
The last one, world2.zip by Savs(ish), shouldn't be considered since Savsish has not been cooperating very well with the team when it came to resolving issues.
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