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Redesigned Forest Worldmap Vote #24

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maxteufel opened this issue Jul 21, 2016 · 9 comments
Closed

Redesigned Forest Worldmap Vote #24

maxteufel opened this issue Jul 21, 2016 · 9 comments

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@maxteufel
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The Forest Worldmap Contest has been closed. Now it's time to vote on the submissions. Only the latest versions of worlds uploaded will be considered.

These are:

The last one, world2.zip by Savs(ish), shouldn't be considered since Savsish has not been cooperating very well with the team when it came to resolving issues.

@maxteufel
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The community is welcome to submit feedback here too, as long as individuals follow the rules at https://github.com/SuperTux/supertux/wiki#for-players.

@maxteufel
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My opinions:

  • I don't like Jonathan's. It's ​_too_​ non-linear, and sometimes poorly designed (e.g. skulls). And it doesn't have a separate ghost forest.
  • I certainly like RustyBox's worldmap. t's clearly structured, but non-linear. And it makes use of the space, ...
  • ... which makes it better than Serano's. Serano's looks a bit unstructured.

I'm voting for RustyBox's.

@Hume2
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Hume2 commented Jul 21, 2016

I'm voting for RustyBox's too.

@maxteufel
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Serano told us:

I liked rustybox worldmap the most, too.
[...]
Then we could go ahead and pick his worldmap, if no one is against it

@maxteufel
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@maxteufel: Well, I'm not sure. To me personally, I feels a bit weird, when I vote for my stuff at a constest.
<@maxteufel> RustyBox: I know that but on the other hand I guess major politicians vote for themselves/their party too.
@maxteufel: Well, then I guess I vote for mine, too.

@tobbi
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tobbi commented Jul 21, 2016

Yup +1 for rustybox.

@maxteufel maxteufel mentioned this issue Jul 24, 2016
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@maxteufel
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@Karkus476 @maths22 @sydneyjd can you please vote on this?

@maxteufel
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maxteufel commented Jul 26, 2016

Unless someone brings up good reasons to not go with RustyBox's worldmap or to delay this discussion, the voting and suggestion period will end on July 27, 2016, 15:00 UTC.

Edit 1: Fix date

@maxteufel
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The voting period has ended. Progress will be tracked and suggestions can be made through issue #31.

maxteufel pushed a commit that referenced this issue Aug 28, 2016
The new worldmap design by @Rusty-Box splits the world in two by a cave,
with the Ghost Forest on one side, and the normal Forest on the other.

Also included are 5 levels by @Rusty-Box:
- Walking_Flames.stl (new Ghost Forest level using the livefire enemy)
- Deeper_Down.stl (cave level)
- Out_of_the_Cave.stl (level between the cave and the Ghost Forest)
- The_Origin_of_the_Ghost_Forest.stl (boss level)
- World_of_Ghosts.stl (Ghost Forest level)

Ref: #24 ("Redesigned Forest Worldmap Vote")
[max@teufelsnetz.com: improved commit message]
Submitted-by: Carsten Wirtz <carstenwirtz@live.de>
Cc: Max Teufel <max@teufelsnetz.com>
Cc: Hume2 <teratux.mail@gmail.com>
Cc: Tobias Markus <tobbi.bugs@googlemail.com>
Cc: alex jockers <alex.jockers@gmx.de>
Cc: Karkus476 <karkus476@yahoo.com>
maxteufel pushed a commit to SuperTux/supertux that referenced this issue Oct 23, 2016
The new worldmap design by @Rusty-Box splits the world in two by a cave,
with the Ghost Forest on one side, and the normal Forest on the other.

Also included are 5 levels by @Rusty-Box:
- Walking_Flames.stl (new Ghost Forest level using the livefire enemy)
- Deeper_Down.stl (cave level)
- Out_of_the_Cave.stl (level between the cave and the Ghost Forest)
- The_Origin_of_the_Ghost_Forest.stl (boss level)
- World_of_Ghosts.stl (Ghost Forest level)

Ref: SuperTux/data#24 ("Redesigned Forest Worldmap Vote")
[max@teufelsnetz.com: improved commit message]
Submitted-by: Carsten Wirtz <carstenwirtz@live.de>
Cc: Max Teufel <max@teufelsnetz.com>
Cc: Hume2 <teratux.mail@gmail.com>
Cc: Tobias Markus <tobbi.bugs@googlemail.com>
Cc: alex jockers <alex.jockers@gmx.de>
Cc: Karkus476 <karkus476@yahoo.com>
maxteufel pushed a commit to SuperTux/supertux that referenced this issue Nov 3, 2016
The new worldmap design by @Rusty-Box splits the world in two by a cave,
with the Ghost Forest on one side, and the normal Forest on the other.

Also included are 5 levels by @Rusty-Box:
- Walking_Flames.stl (new Ghost Forest level using the livefire enemy)
- Deeper_Down.stl (cave level)
- Out_of_the_Cave.stl (level between the cave and the Ghost Forest)
- The_Origin_of_the_Ghost_Forest.stl (boss level)
- World_of_Ghosts.stl (Ghost Forest level)

Ref: SuperTux/data#24 ("Redesigned Forest Worldmap Vote")
[max@teufelsnetz.com: improved commit message]
Submitted-by: Carsten Wirtz <carstenwirtz@live.de>
Cc: Max Teufel <max@teufelsnetz.com>
Cc: Hume2 <teratux.mail@gmail.com>
Cc: Tobias Markus <tobbi.bugs@googlemail.com>
Cc: alex jockers <alex.jockers@gmx.de>
Cc: Karkus476 <karkus476@yahoo.com>
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