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Merge pull request #7 from SteveDunn/net6
Net6
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{ | ||
"markdownlint.config": { | ||
"MD028": false, | ||
"MD025": { | ||
"front_matter_title": "" | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,8 +1,7 @@ | ||
namespace PacMan.GameComponents | ||
namespace PacMan.GameComponents; | ||
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public enum ActUpdateResult | ||
{ | ||
public enum ActUpdateResult | ||
{ | ||
Running, | ||
Finished | ||
} | ||
Running, | ||
Finished | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,19 +1,18 @@ | ||
using PacMan.GameComponents.Ghosts; | ||
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namespace PacMan.GameComponents | ||
namespace PacMan.GameComponents; | ||
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public class AttractGhost : SimpleGhost | ||
{ | ||
public class AttractGhost : SimpleGhost | ||
public AttractGhost(GhostNickname nickName, Direction direction) : base(nickName, direction) | ||
{ | ||
public AttractGhost(GhostNickname nickName, Direction direction) : base(nickName, direction) | ||
{ | ||
Alive = true; | ||
} | ||
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public void SetFrightened() | ||
{ | ||
State = GhostState.Frightened; | ||
} | ||
Alive = true; | ||
} | ||
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public bool Alive { get; set; } | ||
public void SetFrightened() | ||
{ | ||
State = GhostState.Frightened; | ||
} | ||
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public bool Alive { get; set; } | ||
} |
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