This project includes two Python-based interactive word and number guessing games. The first game involves a player guessing a randomly generated number within a specified range, with limited attempts. If the player fails, they lose a point. The second game involves a word guessing game, with hints based on word length and incorrect guesses.
This project consists of two interactive Python games: one for number guessing, where players must guess a randomly generated number within a specified range, with limited attempts. If they fail, they lose a point. If they guess correctly, they earn a point, and the range increases, making it more challenging for subsequent rounds. The second game is for word guessing, where players are presented with a definition and must guess the corresponding word. They receive hints based on the word's length and allowed incorrect guesses
Two interactive Python games are Number Guessing Game and Word Guessing Game. Number Guessing Game involves players guessing a randomly generated number within a specified range, with limited attempts and points if correct. Word Guessing Game presents players with a definition and a task to guess the corresponding word, with hint provided based on the word's length. Both games offer engaging challenges and encourage players to test their guessing skills.
random_word, nltk, nltk.corpus, random
The code presents interactive games and handles errors like incorrect user inputs and exceptions in the word definition retrieval process. However, it lacks proper structure and organization, with repetition in the game loop logic. Magic numbers like 4
and 3
are used without explanation, which should be replaced with named constants or variables to improve code readability. The code lacks comments explaining the purpose of each section and the overall workflow, making it difficult for others to understand.
Inconsistent variable naming, hardcoded game logic, and an infinite loop for guessing the word are also issues. The while True
loop in the word guessing game could be replaced with a loop controlled by the points
variable to improve clarity.
Suggestions for improvement include modularizing the code, reducing repetition, using constants, ensuring consistent naming conventions, adding comments, parameterizing game logic, defining an exit condition, and refactoring the loop structure. By breaking down the code into functions for different game components, reducing redundancy, and ensuring a clear exit condition, the code can be improved for better readability and flexibility.