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readd license and readme
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Sploder12 committed Dec 4, 2024
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20 changes: 20 additions & 0 deletions LICENSE.txt
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Copyright 2024 Trevor Schupbach (Sploder12)

Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in the
Software without restriction, including without limitation the rights to use, copy,
modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
and to permit persons to whom the Software is furnished to do so, subject to the
following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
19 changes: 19 additions & 0 deletions README.md
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# SNDX-Lib
A C++20 header-only library meant to assist in the development of games.
Includes support for:
- OpenGL with GLFW (for visuals and input)
- OpenAL (for Audio)
- Freetype (for Fonts)
- ~Assimp (for 3D models)~
- Dynamic Texture Atlas Creation
- Lines and Bezier Curves
- Data Logging
- RIFF File parsing.
- Window size management
- 2D/3D collision detection
- Fourier Transform (and inverse)
- WAVE, MP3, and Ogg Vorbis audio format loading
- Image writing and reading (using stbi)

## Building
Not needed! Just include the files!

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