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Travel Fuel and Time
Navigating between waypoints within a system or Warping between systems incurs a Fuel Cost. The actual cost is based on distance traveled and the flight mode.
The formula for each Flight Mode is given below.
Flight Mode | Fuel Cost |
---|---|
CRUISE | |
DRIFT | |
BURN |
|
STEALTH |
Travel Time for navigating between waypoints within a system or warping between systems is based on distance traveled, the flight mode, and the engine speed.
The formula for travel time is given as ship.engine.speed
, and
In JavaScript this would be:
Math.round(Math.round(Math.max(1, dist)) * (multiplier / engineSpeed) + 15)
Flight Mode | Navigation multiplier | Warp multiplier |
---|---|---|
CRUISE | 25 | 50 |
DRIFT | 250 | 300* |
BURN | 12.5 (CRUISE/2) | 25* |
STEALTH | 30* | 60* |
Note: Values with *
have not been confirmed on 2.1 or later.
Note: Warping requires a warp-drive. Warp-drives have a maximum range given, although you are generally limited by the amount of fuel rather than the warp range.
Jumping between systems is instantaneous, but incurs a Cooldown. Any ship can jump between systems where there is a Jump Gate connection at both ends. Ships with Jump Drives are able to jump between systems without Jump Gates, although this requires Antimatter as Fuel.
The Jump Cooldown is calculated as
Note: you can Navigate or Warp straight away after Jumping - but you need to wait until your Cooldown has finished before jumping again.
The distance between systems and waypoints can be calculated using the Euclidean distance formula. Calculate the distance between systems when Warping or Jumping, and the distance between waypoints when Navigating
The formula is given as
Generally, in the travel time and fuel calculations, this value is always rounded before it is used.
Notes: The above has been compiled from information supplied by our discord users