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Add Bastion60 PCB to QMK (qmk#21527)
Co-authored-by: jack <0x6a73@protonmail.com> Co-authored-by: Danny <nooges@users.noreply.github.com>
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// Copyright 2023 Andrew Kannan | ||
// SPDX-License-Identifier: GPL-2.0-or-later | ||
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#pragma once | ||
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#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET | ||
#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 500U | ||
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#define PICO_XOSC_STARTUP_DELAY_MULTIPLIER 64 | ||
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#define BACKLIGHT_PWM_DRIVER PWMD3 | ||
#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A | ||
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#define WS2812_PIO_USE_PIO1 |
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// Copyright 2022 Andrew Kannan | ||
// SPDX-License-Identifier: GPL-2.0-or-later | ||
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#pragma once | ||
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#define HAL_USE_PWM TRUE | ||
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#include_next <halconf.h> |
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// Copyright 2023 Andrew Kannan | ||
// SPDX-License-Identifier: GPL-2.0-or-later | ||
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#include QMK_KEYBOARD_H | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
// entirely and just use numbers. | ||
enum layer_names { | ||
_BASE, | ||
_FN1 | ||
}; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_BASE] = LAYOUT_all( | ||
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, | ||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, | ||
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN1), | ||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL | ||
), | ||
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[_FN1] = LAYOUT_all( | ||
QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, | ||
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
BL_UP, _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT | ||
) | ||
}; |
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// Copyright 2023 Andrew Kannan | ||
// SPDX-License-Identifier: GPL-2.0-or-later | ||
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#include QMK_KEYBOARD_H | ||
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// Each layer gets a name for readability, which is then used in the keymap matrix below. | ||
// The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||
// Layer names don't all need to be of the same length, obviously, and you can also skip them | ||
// entirely and just use numbers. | ||
enum layer_names { | ||
_BASE, | ||
_FN1 | ||
}; | ||
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||
[_BASE] = LAYOUT_all( | ||
QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, | ||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, | ||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, | ||
KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN1), | ||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL | ||
), | ||
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[_FN1] = LAYOUT_all( | ||
QK_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, _______, | ||
RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
BL_UP, _______, BL_DOWN, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, | ||
KC_GRV, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT | ||
) | ||
}; |
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VIA_ENABLE = yes |
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// Copyright 2022 Andrew Kannan | ||
// SPDX-License-Identifier: GPL-2.0-or-later | ||
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#pragma once | ||
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#include_next <mcuconf.h> | ||
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#undef RP_PWM_USE_PWM3 | ||
#define RP_PWM_USE_PWM3 TRUE |
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# Bastion60 PCB | ||
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Bastion60 PCB from CannonKeys | ||
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* Keyboard Maintainer: [Andrew Kannan](https://github.com/awkannan) | ||
* Hardware Supported: RP2040 | ||
* Hardware Availability: [CannonKeys](https://cannonkeys.com) | ||
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Make example for this keyboard (after setting up your build environment): | ||
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make cannonkeys/bastion60:default | ||
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Flashing example for this keyboard: | ||
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make cannonkeys/bastion60:default:flash | ||
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). | ||
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## Bootloader | ||
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Enter the bootloader in 3 ways: | ||
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* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard | ||
* **Physical reset button**: Hold the "BOOTMODE" button on the back of the PCB and briefly press the "RESET" button on the back of the PCB | ||
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available |
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# This file intentionally left blank |