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This is a collection of textures that have been redrawn for sm64 + sm64coopdx.

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sm64redrawn

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This is a collection of textures that have been redrawn for the Super Mario 64 port.

OG Pack Contributors

Aghanim, cazsu, connie, CyberCat, Devector, garrit[jkl], granvillimus, JAGSTAX, Map, Marshivolt, Mazeo, Natalie, Ray, Recompiler, roovahlees, Specialfred453, Teaufou, The Chain Smoker, TheExpectedKnight

Silly Coop Support

ThePerfectMario64

This is the result of many hours of manual work drawing these textures at 10x scale or higher.

Remember to give credit to this pack if you plan to use it in a video or other form of social media, you can also link to it here. Thank you :)

Do not redistribute this pack without explicit permission. (dw, I'm not redistributing it, Just adding some features :) )

If you're interested and would like to help out, check out our Discord server! -> https://discord.gg/7bcNTPK

Installation

If you need help compiling the source I've added the insructions below.

(Release ZIP) Extract the zip file and copy it's contents into the res directory inside your build directory.

If asked to write into subdirectories and overwrite files hit yes. This way you'll get all the textures that have been redrawn, while leaving the originals that haven't been redrawn yet intact.

NOTE: If you're using the latest nightly version you'll need to have a gfx directory inside of your res directory. The actors, levels, and textures folders go in the gfx directory. It should look like this:

sm64ex
   ┗ build
       ┗ us_pc
           ┗ res
              ┗ gfx
                 ┣ actors
                 ┣ levels
                 ┗ textures

To Get This For sm64coopdx Download The Repo

  Unzip The Folder

  Go Into gfx

  Copy All The Folders

  Go To Your sm64coopdx Folder

  Go Into dynos

  Then Packs

  Make A Folder (The name can be really anything, I perfer SM64 Redrawn.)

  Paste The Files You Copied Into Said Folder
  
  Profit.

(Master Clone) If you git clone the master you can just copy the gfx folder into your res directory and that's it.

sm64nx pak file

https://drive.google.com/drive/folders/1E-iKcAie5adAF-RsXOjTSvWJku_n6SZn?usp=sharing

sm64ex Source Compilation

This is a basic reference. It doesn't list the dependicies you'll need or specific methods you may need to use depending on your OS. If you need more information you should look at the readme here -> https://github.com/sm64pc/sm64ex/tree/nightly

If you've got your dependicies and everything is setup you should be able to just run these two commands. I tested this in Arch Linux but YMMV.

git clone -b nightly https://github.com/sm64pc/sm64ex.git

make NODRAWINGDISTANCE=1 TEXTURE_FIX=1 EXTERNAL_DATA=1

Add the flag BETTERCAMERA=1 when building if you want to use the analog stick to directly control the camera.

Super Mario 64 Port Source Compilation

Support coming soon...

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This is a collection of textures that have been redrawn for sm64 + sm64coopdx.

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