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Psych Engine Version |
Stable Builds | Dev Builds | Source Code |
---|---|---|---|
0.7.1h | GitHub Releases | Nightly Link | Github Repository |
When downloading a mod from the host the mod re-downloads again and doesn't get recognized by the game!
Check if the host has the same chart path and data and mod directory name
Or the Host should re-verify the mod in the mods menu
Via the Mod Downloader, installing mods by dragging and dropping modpacks to the mods folder is not recommended and can cause issues.
Yes, they will be automatically ported by the engine.
Launch the
run-server.bat
batch file in the same directory where you launch the game, follow the steps to install the required server components and that should launch the server!
The other player should connect to
ws://localhost:2567
(if you're playing locally). If you want to expose the server to the internet or just one person then you can use port forwarding tools like Hamachi or Ngrok.
That means the server is down.
The server is hosted on a free host (render.com) that puts inactive servers to sleep, when someone wakes up the server by sending something to it the server takes about one and a half minutes to launch again. If the server doesn't respond for longer than 3 minutes then probably the hosting is down.
Update Haxe.
Make sure to install the proper libraries and versions of them. The libraries and their versions are listed in the
hmm.json
file. You can usehmm install
to install them or manually using HaxeLib commandhaxelib install <library> <version>
. Restarting the OS is recommended after installing all of the libraries.
Mods are regular Psych Engine mods with a mod_url.txt
which tells the other player which URL they should download in order to get that mod!
The best way is to get them from the in-game downloader, there you can search GameBanana mods or enter URLs into the search bar and install them directly to the game!
Alternatively, you can do it the old-fashioned way (https://www.youtube.com/watch?v=fHadYFdeYoI) (not recommended!)
Go to the Setup Mods option in the Online Settings Menu and paste the DIRECT download link into the option labeled after that mod
MEGA links will probably not work!
- Google Drive (Downloads from GDrive are always really fast, so this is the best to use!)
- Newgrounds Dumping Grounds
- Catbox
- Discord - Discord attachments can expire.
- GameBanana - Depending on the server's mood, the download speed can sometimes be slow or decent. If you do upload your skin there please do it only with assets that you've created.
Skins are Psych Engine mods that contain files with custom characters!
Create a new character inside the editor and make two versions of it, the first should be for the Opponent and the second for the Player.
⚠ Important: The Opponent character should be named after your skin and The Player character should have the suffix "-player" after its name.
These two created characters should be placed in the "characters/" directory INSIDE of your newly created modpack.
⚠ Important: To make your skin available for other people, upload a zip file with your skin mod-pack inside of it to some cloud storage service, then redownload your skin from the Mod Downloader menu by pasting the URL of that uploaded zip file.
╚ Psych Online/
╚ mods/
╚ Skin Mod/
╚ characters/
╚ characterName.json
╚ characterName-player.json
╚ images/
╚ characters/
╚ characterImage.png
╚ characterImage.xml
╚ mod_url.txt
sendMessage(type, message)
Sends a message to the other player.
These can be received by using theonMessage(type, message)
Lua event.
playsAsBF()
Checks whether or not you play as the Player (Boyfriend)
isRoomOwner()
Checks whether or not you are the Owner of the current room
hasRoomPerms()
Checks whether or not you have Host permissions
isRoomConnected()
Checks whether or not you are connected to a room
getStateSong()
Returns the name of the current song, set by a Host
getStateFolder()
Returns the folder for the current song.
getStateDiff()
Returns the difficulty of the current song.
getStateModDir()
Returns the folder of the currently selected Mod
getStateModURL()
Returns the URL for the currently selected Mod
getStateIsPrivate()
Checks whether or not the current room is publicly listed.
getStateIsStarted()
Checks if the game has started.
isSwapSides()
Checks if the sides are swapped, (you probably should use
playsAsBF()
instead)
isAnarchyMode()
Checks if the Anarchy Mode is enabled
⚠ Below are Player related functions, Player 1 is always the Host, and Player 2 is the Joining player.
getPlayerScore(player:Int)
Returns Player
1
/2
score.
getPlayerMisses(player:Int)
Returns Player
1
/2
misses.
getPlayerSicks(player:Int)
Returns Player
1
/2
sicks.
getPlayerGoods(player:Int)
Returns Player
1
/2
goods.
getPlayerBads(player:Int)
Returns Player
1
/2
bads.
getPlayerShits(player:Int)
Returns Player
1
/2
shits.
getPlayerAccuracy(player:Int)
Returns Player
1
/2
accuracy from0
to100
.
getPlayerRating(player:Int)
Returns Player
1
/2
rating.
getPlayerName(player:Int)
Returns Player
1
/2
name.
getPlayerHasLoaded(player:Int)
Checks if Player
1
/2
is ready.
getPlayerHasEnded(player:Int)
Checks if Player
1
/2
has ended the song.
getPlayerPing(player:Int)
Returns Player
1
/2
ping in milliseconds.
getPlayerSkinMod(player:Int)
Returns Player
1
/2
skin mod folder.
getPlayerSkinName(player:Int)
Returns Player
1
/2
skin character name.
getPlayerSkinURL(player:Int)
Returns Player
1
/2
skin mod URL.