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Project Meeting Notes
Abubakr Mahmood edited this page Apr 6, 2022
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- Game should fit both portrait and landscape games if possible because we do not know how the monitor will be placed on the building
- Discussed how meetings should run for the year -> weekly on friday with other peers who have similar projects
- Should the game be created using JavaScript or Unity? -> Will be using a javascript library made by another peer, but could be nice to see if it can function with Unity
- Result -> Will try with Unity first, otherwise will create a simple game on JavaScript
- Display some wire-frames of potential games to supervisor and peers -> Liked the basket-ball game idea and the multiplayer item collection game
- Supervisor suggestion for tasks this week -> get GitHup Pages running, test if Unity games work on static pages
- Display test Unity game to supervisor and peers -> next week launch to github pages
- Showed researched articles and documentation indicating how to use the js npm package manager with Unity -> give this a try as soon as possible
- Displayed use of WebGL to deploy static page Unity game to GitHub pages -> next task is to try JavaScript with created game
- Showed use of dummy JavaScript program that displays message on Unity console -> next task is to try implement the SmartController library
- Displayed further progress with Unity and JavaScript compatibility -> next task is still to try implement the SmartController library
- Updated Jonathan, Emma, Finn, and Fraser on status of game (JavaScript working, Jint, GitHub pages)
- Was asked to try backup the game so that I do not lose my work again
- Was asked to now prioritise using the SmartController package with the game to see how it works
- Might have to enable communications somehow (multiplayer communications ) that the package requires, can contact Finn if stuck on this
- Emma updated the SmartController library to make it easier to use by just needing imports for the controllers
- Updated Jonathan, Emma, Finn, and Fraser on status of game (Two methods of iplementing multiplayer on Unity)
- Asked to continue research on Multiplayer functionality using JS
- Discussed expected state for before 14 Jan 2022, supervisor was okay with the current plan
- Discussed movement issue and progress with possible solution to issue
- Supervisor suggested the issue might be due to the processData function looping faster than the Unity functions
- Discussed possible game prototype by next week now that movement issue was fixed.
- Supervisor was happy with the current plan
- Discussed eduroam issue (not connecting with PeerJS), and next goals.
- eduroam issue is ignorable for now, nothing we can do
- Discussed and decided the WebRTC issue was probaly due to an extension I had on Firefox, so no need to worry about it.
- Project peer suggested replacing the processData function with a simplePeer function used in the package to solve Jump issue where function was unintentionally being called multiple times.
- Discussed issues with the QR Code generation using the smartController package
- Peer sent an updated link for the smartController package to fix the issue I was having. Next task is multiplayer.
- Discussed game progress and possible evaluation methods
- Supervisor suggested showing people the game once it's made to evaluate how it would be used without guidance.
- Discussed game state and intention to complete the game by next week
- Supervisor approved of trying to get game finished for next week to move to evaluation.
- Showed game updates, asked about plan for evaluation, and discussed tasks for next week to add coin movement and make evaluation form.