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Gets game base address using game module base and PID
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(GetWindowThreadProcessId **)
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Gets handle to window using FindWindowA
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Gets static pointer address using the memory address and the offset(s)
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Gets entity list using commen entity address and loops through the array (4 bytes apart)
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Reads player health and x, y, z coordinate using the entity list pointer and the offset and displays it live
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Hack loop with hot-key type menu (f1,f2,etc..)
- Get players in entity list (including self) health, and 3d coords
- World2Screen (needs fix cus i fucked up and deleted half of it but yh)
- Teleport to nearest entity (in list) --> Key: F1
- Teleport to second nearest entity (in list) --> Key: F2
- Teleport to third nearest entity (in list) --> Key: F3
- Nearst entity in list teleports to you --> F4
- Second Nearst entity in list teleports to you --> F5
- Third Nearst entity in list teleports to you --> F6
- Magic walk (threw walls) using my own walk logic by writing your players coords
- numpad 8 magic forward, numpad 8 backwords, numpad 4 side
- SuperJump: write players jump hight to 8 meteres: Space bar
- I made this code some months ago, it is not very organized and stuff cus i did it fast and yeah i could have done better so excuse it please, hope this is usfull to somone as a POC.