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How to access OverlayStaticMesh and OverlaySkeletalMesh in C++? #230

Answered by Sixze
colorindarkness asked this question in Q&A
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Yet in child Blueprints it looks like they are declared in the parent class.

No, they are declared in B_Als_Character and are only used there, C++ or other bullprints do not interact with them in any way.

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@colorindarkness
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Converted from issue

This discussion was converted from issue #229 on January 25, 2023 15:11.