Releases: SirDiazo/AGExt
Version 1.22b
-Add SCANsat (Karbonite) fix for AGX Ambiguous action.
-Initial support for modifier keys (Alt-1) to activate actions. Not yet working in flight, do not use.
(I rushed this release out with the modifier keys half finished to get karbonite working.)
Version 1.22a
Add Window Location Reset to the right-click menus (on toolbar)
Version 1.22
-Add ExtraPlanatary Launchpad fixes
-Fix Docking procedures for weaknesses revealed by EPL fixes.
Version 1.21a
-Fix ModuleAnimateGeneric to remove some Action Ambiguous messages.
-Fix showing of Part Cross when not in Action Editing mode
-Move Edit In Flight button to the toolbar due to space issues (Right-Click Toolbar, Edit button).
-Add Keyset selection button to Flight window the same as the Group Visibility button.
-Overhaul externally exposed code for other mods to interface (this change will not be visible to the average player.)
Version 1.20a
kOS inter-op test version, not for public release
Version 1.20
Redo system of showing part locations from scratch.
-Actions in Current Group Actions now have a Green Plus
-Parts in Selected Parts now have a Blue Cross
-Action/Part that is currently being mouse-overed is now a Red Cross
Add support for non-numeric groups (Abort/Gear/Etc) to editor.
-This is the 'Other' button found at the top of the Groups window.
-Parts in this window qualify as Current Actions and will show the Green Plus
Add RCS, SAS and Stage groups to non-numeric group support in both flight and editor
-Be careful using these as the same button that triggers this action group triggers the associated system.
Version 1.19
-Change from Vessel.ID to Part.flightID
-Add ability to override KSP default action groups lockout
note: This is the correct version 1.19. The previous version 1.19 is a typo, it should be version 1.9
Version 1.18
Compile of all the 1.17 test releases.
Notable changes:
Add undo functionality
Fix deletion/creating of same named vessels compatibiliy
Version 1.17
Version 1.17 Release
-Expand editor saving so when mods leave the editor in a non-standard way AGX saves correctly.
This now means their is NO way to leave the editor without AGX saving, even an ALT-F4 will save.
-Add BTSM action support
-Add on-screen warning when a mod's actions are non-standard and require a tweak on my part.
Version 1.16
Version 1.16 Release
-Refactor Save/Load code in Flight Scene so it will save/load correctly.
-Include CCraigen's tweak to make how the mod handles old files better.