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Black Key

A modern rendering engine in vulkan

Upcoming work list

  • Opaque and transparent object rendering
  • GLTF Loading
  • Physically based rendering using a cook-torrence brdf
  • normal mapping
  • frustum culling
  • Cascaded shadow maps + PCF filtering
  • Skybox
  • HDR
  • gamma correction
  • Filmic/Uncharted/unreal tonemapping
  • MSAA
  • HBAO/GTAO/SSAO
  • Image based lighting
  • Global illumination(SSGI(HBIL/SSIL)/Voxel GI/RSM/Deep G-buffers/light propagation volumes)
  • Adjustments based on filament PBR documentation
  • Bloom
  • Bindless rendering
  • Async compute
  • Task graph
  • GPU driven rendering
  • Move Frustum culling to a compute shader
  • occlusion culling
  • Clustered forward shading
  • Early depth testing
  • shader hot reloading
  • editor
  • Compare Doing TBN matrix calculation in vertex vs fragment

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Modern rendering engine in vulkan

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