-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
π§π»ββοΈπ¦ β Fixing merge conflicts in #47
- Loading branch information
Showing
79 changed files
with
846 additions
and
65 deletions.
There are no files selected for viewing
1 change: 1 addition & 0 deletions
1
components/Gameplay/Planets/Unity/StreamingAssets/UnityServicesProjectConfiguration.json
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1 @@ | ||
{"Keys":["com.unity.services.core.version"],"Values":[{"m_Value":"1.4.0","m_IsReadOnly":true}]} |
Binary file not shown.
Binary file added
BIN
+175 Bytes
components/Gameplay/Planets/Unity/TemplateData/fullscreen-button.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added
BIN
+96 Bytes
components/Gameplay/Planets/Unity/TemplateData/progress-bar-empty-dark.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added
BIN
+109 Bytes
components/Gameplay/Planets/Unity/TemplateData/progress-bar-empty-light.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added
BIN
+74 Bytes
components/Gameplay/Planets/Unity/TemplateData/progress-bar-full-dark.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added
BIN
+84 Bytes
components/Gameplay/Planets/Unity/TemplateData/progress-bar-full-light.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,16 @@ | ||
body { padding: 0; margin: 0 } | ||
#unity-container { position: absolute } | ||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) } | ||
#unity-container.unity-mobile { width: 100%; height: 100% } | ||
#unity-canvas { background: #231F20 } | ||
.unity-mobile #unity-canvas { width: 100%; height: 100% } | ||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none } | ||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center } | ||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center } | ||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center } | ||
#unity-footer { position: relative } | ||
.unity-mobile #unity-footer { display: none } | ||
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center } | ||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px } | ||
#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center } | ||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none } |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,121 @@ | ||
<!DOCTYPE html> | ||
<html lang="en-us"> | ||
<head> | ||
<meta charset="utf-8"> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>Unity WebGL Player | Low Poly Procedural Planets</title> | ||
<link rel="shortcut icon" href="TemplateData/favicon.ico"> | ||
<link rel="stylesheet" href="TemplateData/style.css"> | ||
</head> | ||
<body> | ||
<div id="unity-container" class="unity-desktop"> | ||
<canvas id="unity-canvas" width=960 height=600></canvas> | ||
<div id="unity-loading-bar"> | ||
<div id="unity-logo"></div> | ||
<div id="unity-progress-bar-empty"> | ||
<div id="unity-progress-bar-full"></div> | ||
</div> | ||
</div> | ||
<div id="unity-warning"> </div> | ||
<div id="unity-footer"> | ||
<div id="unity-webgl-logo"></div> | ||
<div id="unity-fullscreen-button"></div> | ||
<div id="unity-build-title">Low Poly Procedural Planets</div> | ||
</div> | ||
</div> | ||
<script> | ||
var container = document.querySelector("#unity-container"); | ||
var canvas = document.querySelector("#unity-canvas"); | ||
var loadingBar = document.querySelector("#unity-loading-bar"); | ||
var progressBarFull = document.querySelector("#unity-progress-bar-full"); | ||
var fullscreenButton = document.querySelector("#unity-fullscreen-button"); | ||
var warningBanner = document.querySelector("#unity-warning"); | ||
|
||
// Shows a temporary message banner/ribbon for a few seconds, or | ||
// a permanent error message on top of the canvas if type=='error'. | ||
// If type=='warning', a yellow highlight color is used. | ||
// Modify or remove this function to customize the visually presented | ||
// way that non-critical warnings and error messages are presented to the | ||
// user. | ||
function unityShowBanner(msg, type) { | ||
function updateBannerVisibility() { | ||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; | ||
} | ||
var div = document.createElement('div'); | ||
div.innerHTML = msg; | ||
warningBanner.appendChild(div); | ||
if (type == 'error') div.style = 'background: red; padding: 10px;'; | ||
else { | ||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; | ||
setTimeout(function() { | ||
warningBanner.removeChild(div); | ||
updateBannerVisibility(); | ||
}, 5000); | ||
} | ||
updateBannerVisibility(); | ||
} | ||
|
||
var buildUrl = "Build"; | ||
var loaderUrl = buildUrl + "/Webgl2.loader.js"; | ||
var config = { | ||
dataUrl: buildUrl + "/Webgl2.data.gz", | ||
frameworkUrl: buildUrl + "/Webgl2.framework.js.gz", | ||
codeUrl: buildUrl + "/Webgl2.wasm.gz", | ||
streamingAssetsUrl: "StreamingAssets", | ||
companyName: "DefaultCompany", | ||
productName: "Low Poly Procedural Planets", | ||
productVersion: "0.1", | ||
showBanner: unityShowBanner, | ||
}; | ||
|
||
// By default Unity keeps WebGL canvas render target size matched with | ||
// the DOM size of the canvas element (scaled by window.devicePixelRatio) | ||
// Set this to false if you want to decouple this synchronization from | ||
// happening inside the engine, and you would instead like to size up | ||
// the canvas DOM size and WebGL render target sizes yourself. | ||
// config.matchWebGLToCanvasSize = false; | ||
|
||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { | ||
// Mobile device style: fill the whole browser client area with the game canvas: | ||
|
||
var meta = document.createElement('meta'); | ||
meta.name = 'viewport'; | ||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes'; | ||
document.getElementsByTagName('head')[0].appendChild(meta); | ||
container.className = "unity-mobile"; | ||
|
||
// To lower canvas resolution on mobile devices to gain some | ||
// performance, uncomment the following line: | ||
// config.devicePixelRatio = 1; | ||
|
||
canvas.style.width = window.innerWidth + 'px'; | ||
canvas.style.height = window.innerHeight + 'px'; | ||
|
||
unityShowBanner('WebGL builds are not supported on mobile devices.'); | ||
} else { | ||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen: | ||
|
||
canvas.style.width = "960px"; | ||
canvas.style.height = "600px"; | ||
} | ||
|
||
loadingBar.style.display = "block"; | ||
|
||
var script = document.createElement("script"); | ||
script.src = loaderUrl; | ||
script.onload = () => { | ||
createUnityInstance(canvas, config, (progress) => { | ||
progressBarFull.style.width = 100 * progress + "%"; | ||
}).then((unityInstance) => { | ||
loadingBar.style.display = "none"; | ||
fullscreenButton.onclick = () => { | ||
unityInstance.SetFullscreen(1); | ||
}; | ||
}).catch((message) => { | ||
alert(message); | ||
}); | ||
}; | ||
document.body.appendChild(script); | ||
</script> | ||
</body> | ||
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
import React from "react"; | ||
import { Unity, useUnityContext } from 'react-unity-webgl'; | ||
|
||
export default function UnityBuildLod1 () { | ||
const { unityProvider } = useUnityContext({ | ||
// loaderUrl: '/Unity/LOD1/Build/Webgl.loader.js', | ||
// dataUrl: '/Unity/LOD1/Build/Webgl.data.gz', | ||
// frameworkUrl: '/Unity/LOD1/Build/Webgl.framework.js.gz', | ||
// codeUrl: '/Unity/LOD1/Build/Webgl.wasm.gz', | ||
loaderUrl: "/assets/LOD2.loader.js", | ||
dataUrl: "/assets/LOD2.data", | ||
frameworkUrl: "/assets/LOD2.framework.js", | ||
codeUrl: "/assets/LOD2.wasm", | ||
}); | ||
|
||
return <Unity unityProvider={unityProvider} /> | ||
// return ( | ||
// <iframe src='Unity/index.html' height='1000px' width='1000px' /> | ||
// ) | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,49 @@ | ||
import React, { useEffect, useState } from "react"; | ||
import Card from "../Card"; | ||
import { useSupabaseClient } from "@supabase/auth-helpers-react"; | ||
import SocialGraphHomeNoSidebar from "../../pages/posts"; | ||
|
||
export default function PlanetContent ({ activeTab, planetId }) { | ||
const supabase = useSupabaseClient(); | ||
|
||
const [planetPosts, setPlanetPosts] = useState([]); | ||
const [planet, setPlanet] = useState(null); | ||
|
||
useEffect(() => { | ||
if (!planetId) { return; }; | ||
getPlanetData(planetId); | ||
console.log(planetId); | ||
}) | ||
|
||
async function loadPlanet () { | ||
// | ||
} | ||
|
||
async function getPlanetPosts ( planetId ) { | ||
const { data, error } = await supabase.from('posts_duplicate') | ||
.select('*') | ||
.order('created_at', { ascending: false }) | ||
.eq('planets2', planetId) | ||
return data; | ||
|
||
if (error) { | ||
console.error(error); | ||
return []; | ||
} | ||
}; | ||
|
||
async function getPlanetData ( planetId ) { | ||
const { data } = await supabase.from('planetsss') | ||
.select() | ||
.eq('id', planetId); | ||
return data[0]; | ||
}; | ||
|
||
return ( | ||
<div> | ||
{ planetPosts?.length > 0 && planetPosts.map(planetPost => ( | ||
<SocialGraphHomeNoSidebar key = { planetPost.id } {...planetPost} planets2 = {planetId} /> | ||
))} | ||
</div> | ||
) | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -139,4 +139,4 @@ | |
"typechain": "8.1.1", | ||
"typescript": "4.9.4" | ||
} | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,6 @@ | ||
import React from "react"; | ||
import FreshPlanetPage from "./planet"; | ||
|
||
export default function FreshPlanet () { | ||
return <FreshPlanetPage /> | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,3 @@ | ||
export default function PlanetFreshTab () { | ||
return (''); | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,62 @@ | ||
import { useSession, useSupabaseClient } from "@supabase/auth-helpers-react"; | ||
import { useRouter } from "next/router"; | ||
import React, { useState } from "react"; | ||
import { UserContextProvider } from "../../context/UserContext"; | ||
import { GameplayLayout } from "../../components/Core/Layout"; | ||
import Layout from "../../components/Layout"; | ||
import Card from "../../components/Card"; | ||
import PlanetAvatar from "../../components/Gameplay/Planets/PlanetAvatar"; | ||
|
||
export default function FreshPlanetPage () { | ||
const supabase = useSupabaseClient(); | ||
const session = useSession(); | ||
|
||
const [planet, setPlanet] = useState(null); | ||
const router = useRouter(); | ||
// const tab = router?.query?.tab?.[0] || 'posts'; | ||
const planetId = router.query.id; | ||
|
||
const [username, setUsername] = useState(''); | ||
const [temperature, setPlanetTemperature] = useState(null); // database types | ||
|
||
function fetchPlanet () { | ||
supabase.from('planetsss') | ||
.select() | ||
.eq('id', planetId) | ||
.then(result => { | ||
if (result.error) { throw result.error; }; | ||
if (result.data) { setPlanet(result.data[0]); }; | ||
} | ||
) | ||
} | ||
|
||
function updatePlanet () { // Stub function -> to be added later (along with planet editor) | ||
supabase.from('planetsss') // Set these values from the planet editor, then fill planet editor with these values | ||
.update({ | ||
temperature, | ||
}) | ||
.eq('id', planetId) | ||
.then(result => { | ||
if (!result.error) { | ||
setPlanet(prev => ({ ...prev, temperature, })); | ||
} | ||
}) | ||
} | ||
|
||
return ( | ||
<GameplayLayout> | ||
<Layout hideNavigation={true}> | ||
<Card noPadding={true}> | ||
<div className="relative overflow-hidden rounded-md mb-5"> | ||
<div className="absolute left-5"> | ||
{planet && (<PlanetAvatar | ||
uid={''} | ||
url={planet?.avatar_url} | ||
size={120} /> )} | ||
</div> | ||
</div> | ||
</Card> | ||
</Layout> | ||
</GameplayLayout> | ||
); | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.