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Omothol Update

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@Shinoow Shinoow released this 02 Mar 22:16
· 697 commits to master since this release

By this release, the progression branch of the mod is pretty much complete. You are now able to go all the way and fight J'zahar at his own domain. To go over a few things that has changed since 1.8.0, there's the Necronomicon (in-game info book and catalyst for rituals), the ritual mechanic, Potential Energy, demon animals, a facelift for J'zahar. This is hardly a list of key implementations, but a few things that I can think of right away.
Since the progression branch of the mod now is more or less complete, other parts will have more focus put into them from now on. I have a whole list of ideas, from which I'll probably start picking things to implement (but there will also be focus on things already in the mod, that needs tuning or whatnot).
Something that has grown a lot over these 14 months is the API, which now has a large variety of ways to interact with the mod (and there will be more when I've pushed more into Potential Energy).
Issues fixed:
#27 #28 #29 #30 #36 #37 #38 #39 #41 #47 #52 #53 #60 #61 #64
Suggestions implemented (that were suggested on github):
#23 #34 #35 #51 #55