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Low priority feature list #3

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6 of 9 tasks
Shaptic opened this issue Jul 1, 2013 · 1 comment
Closed
6 of 9 tasks

Low priority feature list #3

Shaptic opened this issue Jul 1, 2013 · 1 comment
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Shaptic commented Jul 1, 2013

  • Write high-speed stack memory allocator
  • Re-write all uses of logging to use singleton access
  • Update to GLFW 3
  • Test audio API
  • Work around existing shader deletion (one at a time)
  • Allow variety of timer precisions to work with FPS delays
  • Figure out why lighting shaders need the screen offset uniform
  • Allow for loading assets via C-string literal (currently assumes void* when really string_t)
  • Maintain reference to projection matrix in CRenderTarget instead of copy
@ghost ghost assigned Shaptic Jul 1, 2013
@Shaptic Shaptic mentioned this issue Jul 1, 2013
37 tasks
Shaptic pushed a commit that referenced this issue Jul 15, 2013
Shaptic pushed a commit that referenced this issue Jul 15, 2013
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Shaptic commented Jul 15, 2013

The lighting shader issue is not a feature, and merely something to be investigated. It was marked with a todo in commit 9b275d2. The crossed out issues were deemed unnecessary to fix.

@Shaptic Shaptic closed this as completed Jul 15, 2013
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