Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Physics-Reactive Entities #11

Open
2 of 7 tasks
Shaptic opened this issue Jul 25, 2013 · 0 comments
Open
2 of 7 tasks

Physics-Reactive Entities #11

Shaptic opened this issue Jul 25, 2013 · 0 comments

Comments

@Shaptic
Copy link
Owner

Shaptic commented Jul 25, 2013

I need to integrate a custom physics engine into Zenderer prior to starting any real work on a game.

Necessary components:

  • Basic structures
  • Collision detection (AABB vs. AABB, circle vs. circle)
  • High-level entity wrapper
  • Material data (friction, mass, etc.)
  • Integration
  • Testing
  • Documentation

Possibly look into integrating Box2D instead of rolling my own.

@ghost ghost assigned Shaptic Jul 25, 2013
@Shaptic Shaptic mentioned this issue Jul 25, 2013
37 tasks
Shaptic pushed a commit that referenced this issue Jul 27, 2013
Shaptic pushed a commit that referenced this issue Jul 27, 2013
Shaptic pushed a commit that referenced this issue Jul 28, 2013
@Shaptic Shaptic removed their assignment Oct 26, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant