A litte tower defense game with Rust and Bevy engine. It's my first litte game project, only to learn Rust/Bevy.
Base defense concept:
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There is one Base board and one defense board
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there are resources you can earn in power plants/factories and spend in defense
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The game is over if you have no more resources and if you can't get positive count of resources again after a countdown
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Energy (produced by power plants and gets stored in main base building)
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Materials (produced by factories, factories need energy) (- Buildings and towers have levels)
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Base has own defense system and if it got hit by an enemy, it will consume resources to defend. If there are no resources anymore, the game is over.
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Base consumes energy constantly. If there is a specific time no energy, the game is over
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Base has level, towers get unlocked with base level
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Destroing an enemy results in a little reward of materials
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Controls:
- Shift: Show all tower ranges
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Enemies sometimes drop special items on death
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Advanced road traffic system
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Special event waves
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tower self-destroy mode: kills evey enemy on board
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Random special items:
- Bomb dropping
- More temp. tower damage
- Slower enemies
TODO:
- Wave ticker ✓
- Z-Layer Shots ✓
- Enemy resource drops at death ✓
- Building/tower costs ✓
- fast forward function ✓
- tank enemy type ✓
- game over countdown ✓
- spawn anti collision system
- anti enemy collision system (enemys getting slower if one slower enemy is before them) ✓
- improve enemy collision system
- Tower Target System: target setting
- Soundsystem: Background Music, Ingame Sounds
- Upgrade system