My very own Rogue like game :D
It is based on RogueBasin python3+tdl roguelike tutorial, using object oriented pratices to make the game easier to expand and develop.
-
SNEAK and Torches - Thinking of using the tdl visible stuff to add torches... I could add sneak properties and do a roguelike of the game card thief, could be a good change in the game pace.
-
Composition not inheritance - Soo... seens that maybe composition is a good idea after all, since it allows for things to be created during runtime. One good example is the spell system created for magic items.
-
Many dungeon types - Add system to create many types for dungeons.
-
Random Parallel Learning
-
Hero or Zero
-
Diverse Tools & Making Do
-
Competing Objectives & Strategic Commitment
-
Variety not Random