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An advanced, feature-rich, weapon framework for San Andreas Multiplayer.

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ScavengeSurvive/weapons

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weapons

An advanced, feature-rich, weapon framework for San Andreas Multiplayer.

Built around ScavengeSurvive/item, this package provides a way to declare ItemTypes as weapons using any GTA weapon ID as a base. This allows multiple instances of the same base GTA weapon with various individual characteristics such as effective stopping power and wound infliction.

Damage is built on the advanced ScavengeSurvive/health framework which replaces "health" with: blood, bleeding, wounds and incapacitation.

The package is currently a work in progress, the todo directory contains the remaining modules from Scavenge and Survive which need to be re-structured for this package.

Installation

Simply install to your project:

sampctl package install ScavengeSurvive/weapons

Include in your code and begin using the library:

#include <weapons>

Usage

Documentation is on the to-do list. Essentially, you bind an ItemType to a base weapon with DefineItemTypeWeapon - you also need to declare ammunition types and calibres.

Testing

To test, simply run the package:

sampctl package run

And connect to localhost:7777 with a friend/target to test, there are NPCs in the test script but some things don't quite work properly with them so you should find a real player to test properly.

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An advanced, feature-rich, weapon framework for San Andreas Multiplayer.

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