An advanced, feature-rich, weapon framework for San Andreas Multiplayer.
Built around ScavengeSurvive/item, this package provides a way to declare ItemTypes as weapons using any GTA weapon ID as a base. This allows multiple instances of the same base GTA weapon with various individual characteristics such as effective stopping power and wound infliction.
Damage is built on the advanced ScavengeSurvive/health framework which replaces "health" with: blood, bleeding, wounds and incapacitation.
The package is currently a work in progress, the todo
directory contains the
remaining modules from Scavenge and Survive which need to be re-structured for
this package.
Simply install to your project:
sampctl package install ScavengeSurvive/weapons
Include in your code and begin using the library:
#include <weapons>
Documentation is on the to-do list. Essentially, you bind an ItemType to a base
weapon with DefineItemTypeWeapon
- you also need to declare ammunition types
and calibres.
To test, simply run the package:
sampctl package run
And connect to localhost:7777
with a friend/target to test, there are NPCs in
the test script but some things don't quite work properly with them so you
should find a real player to test properly.