forked from space-wizards/space-station-14
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Initial resources commit * Initial code commit * Added additional resources * Continuing to build holopad and telephone systems * Added hologram shader * Added hologram system and entity * Holo calls now have a hologram of the user appear on them * Initial implementation of holopads transmitting nearby chatter * Added support for linking across multiple telephones/holopads/entities * Fixed a bunch of bugs * Tried simplifying holopad entity dependence, added support for mid-call user switching * Replaced PVS expansion with manually networked sprite states * Adjusted volume of ring tone * Added machine board * Minor features and tweaks * Resolving merge conflict * Recommit audio attributions * Telephone chat adjustments * Added support for AI interactions with holopads * Building the holopad UI * Holopad UI finished * Further UI tweaks * Station AI can hear local chatter when being projected from a holopad * Minor bug fixes * Added wire panels to holopads * Basic broadcasting * Start of emergency broadcasting code * Fixing issues with broadcasting * More work on emergency broadcasting * Updated holopad visuals * Added cooldown text to emergency broadcast and control lock out screen * Code clean up * Fixed issue with timing * Broadcasting now requires command access * Fixed some bugs * Added multiple holopad prototypes with different ranges * The AI no longer requires power to interact with holopads * Fixed some additional issues * Addressing more issues * Added emote support for holograms * Changed the broadcast lockout durations to their proper values * Added AI vision wire to holopads * Bug fixes * AI vision and interaction wires can be added to the same wire panel * Fixed error * More bug fixes * Fixed test fail * Embellished the emergency call lock out window * Holopads play borg sounds when speaking * Borg and AI names are listed as the caller ID on the holopad * Borg chassis can now be seen on holopad holograms * Holopad returns to a machine frame when badly damaged * Clarified some text * Fix merge conflict * Fixed merge conflict * Fixing merge conflict * Fixing merge conflict * Fixing merge conflict * Offset menu on open * AI can alt click on holopads to activate the projector * Bug fixes for intellicard interactions * Fixed speech issue with intellicards * The UI automatically opens for the AI when it alt-clicks on the holopad * Simplified shader math * Telephones will auto hang up 60 seconds after the last person on a call stops speaking * Added better support for AI requests when multiple AI cores are on the station * The call controls pop up for the AI when they accept a summons from a holopad * Compatibility mode fix for the hologram shader * Further shader fixes for compatibility mode * File clean up * More cleaning up * Removed access requirements from quantum holopads so they can used by nukies * The title of the holopad window now reflects the name of the device * Linked telephones will lose their connection if both move out of range of each other
- Loading branch information
1 parent
ab84479
commit 7780b86
Showing
43 changed files
with
3,129 additions
and
8 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,101 @@ | ||
using Content.Shared.Holopad; | ||
using Content.Shared.Silicons.StationAi; | ||
using Robust.Client.Graphics; | ||
using Robust.Client.UserInterface; | ||
using Robust.Shared.Player; | ||
using System.Numerics; | ||
|
||
namespace Content.Client.Holopad; | ||
|
||
public sealed class HolopadBoundUserInterface : BoundUserInterface | ||
{ | ||
[Dependency] private readonly ISharedPlayerManager _playerManager = default!; | ||
[Dependency] private readonly IClyde _displayManager = default!; | ||
|
||
[ViewVariables] | ||
private HolopadWindow? _window; | ||
|
||
public HolopadBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) | ||
{ | ||
IoCManager.InjectDependencies(this); | ||
} | ||
|
||
protected override void Open() | ||
{ | ||
base.Open(); | ||
|
||
_window = this.CreateWindow<HolopadWindow>(); | ||
_window.Title = Loc.GetString("holopad-window-title", ("title", EntMan.GetComponent<MetaDataComponent>(Owner).EntityName)); | ||
|
||
if (this.UiKey is not HolopadUiKey) | ||
{ | ||
Close(); | ||
return; | ||
} | ||
|
||
var uiKey = (HolopadUiKey)this.UiKey; | ||
|
||
// AIs will see a different holopad interface to crew when interacting with them in the world | ||
if (uiKey == HolopadUiKey.InteractionWindow && EntMan.HasComponent<StationAiHeldComponent>(_playerManager.LocalEntity)) | ||
uiKey = HolopadUiKey.InteractionWindowForAi; | ||
|
||
_window.SetState(Owner, uiKey); | ||
_window.UpdateState(new Dictionary<NetEntity, string>()); | ||
|
||
// Set message actions | ||
_window.SendHolopadStartNewCallMessageAction += SendHolopadStartNewCallMessage; | ||
_window.SendHolopadAnswerCallMessageAction += SendHolopadAnswerCallMessage; | ||
_window.SendHolopadEndCallMessageAction += SendHolopadEndCallMessage; | ||
_window.SendHolopadStartBroadcastMessageAction += SendHolopadStartBroadcastMessage; | ||
_window.SendHolopadActivateProjectorMessageAction += SendHolopadActivateProjectorMessage; | ||
_window.SendHolopadRequestStationAiMessageAction += SendHolopadRequestStationAiMessage; | ||
|
||
// If this call is addressed to an AI, open the window in the bottom right hand corner of the screen | ||
if (uiKey == HolopadUiKey.AiRequestWindow) | ||
_window.OpenCenteredAt(new Vector2(1f, 1f)); | ||
|
||
// Otherwise offset to the left so the holopad can still be seen | ||
else | ||
_window.OpenCenteredAt(new Vector2(0.3333f, 0.50f)); | ||
} | ||
|
||
protected override void UpdateState(BoundUserInterfaceState state) | ||
{ | ||
base.UpdateState(state); | ||
|
||
var castState = (HolopadBoundInterfaceState)state; | ||
EntMan.TryGetComponent<TransformComponent>(Owner, out var xform); | ||
|
||
_window?.UpdateState(castState.Holopads); | ||
} | ||
|
||
public void SendHolopadStartNewCallMessage(NetEntity receiver) | ||
{ | ||
SendMessage(new HolopadStartNewCallMessage(receiver)); | ||
} | ||
|
||
public void SendHolopadAnswerCallMessage() | ||
{ | ||
SendMessage(new HolopadAnswerCallMessage()); | ||
} | ||
|
||
public void SendHolopadEndCallMessage() | ||
{ | ||
SendMessage(new HolopadEndCallMessage()); | ||
} | ||
|
||
public void SendHolopadStartBroadcastMessage() | ||
{ | ||
SendMessage(new HolopadStartBroadcastMessage()); | ||
} | ||
|
||
public void SendHolopadActivateProjectorMessage() | ||
{ | ||
SendMessage(new HolopadActivateProjectorMessage()); | ||
} | ||
|
||
public void SendHolopadRequestStationAiMessage() | ||
{ | ||
SendMessage(new HolopadStationAiRequestMessage()); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,172 @@ | ||
using Content.Shared.Chat.TypingIndicator; | ||
using Content.Shared.Holopad; | ||
using Robust.Client.GameObjects; | ||
using Robust.Client.Graphics; | ||
using Robust.Client.Player; | ||
using Robust.Shared.Prototypes; | ||
using Robust.Shared.Timing; | ||
using System.Linq; | ||
|
||
namespace Content.Client.Holopad; | ||
|
||
public sealed class HolopadSystem : SharedHolopadSystem | ||
{ | ||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!; | ||
[Dependency] private readonly IPlayerManager _playerManager = default!; | ||
[Dependency] private readonly IGameTiming _timing = default!; | ||
|
||
public override void Initialize() | ||
{ | ||
base.Initialize(); | ||
|
||
SubscribeLocalEvent<HolopadHologramComponent, ComponentInit>(OnComponentInit); | ||
SubscribeLocalEvent<HolopadHologramComponent, BeforePostShaderRenderEvent>(OnShaderRender); | ||
SubscribeAllEvent<TypingChangedEvent>(OnTypingChanged); | ||
|
||
SubscribeNetworkEvent<PlayerSpriteStateRequest>(OnPlayerSpriteStateRequest); | ||
SubscribeNetworkEvent<PlayerSpriteStateMessage>(OnPlayerSpriteStateMessage); | ||
} | ||
|
||
private void OnComponentInit(EntityUid uid, HolopadHologramComponent component, ComponentInit ev) | ||
{ | ||
if (!TryComp<SpriteComponent>(uid, out var sprite)) | ||
return; | ||
|
||
UpdateHologramSprite(uid); | ||
} | ||
|
||
private void OnShaderRender(EntityUid uid, HolopadHologramComponent component, BeforePostShaderRenderEvent ev) | ||
{ | ||
if (ev.Sprite.PostShader == null) | ||
return; | ||
|
||
ev.Sprite.PostShader.SetParameter("t", (float)_timing.CurTime.TotalSeconds * component.ScrollRate); | ||
} | ||
|
||
private void OnTypingChanged(TypingChangedEvent ev, EntitySessionEventArgs args) | ||
{ | ||
var uid = args.SenderSession.AttachedEntity; | ||
|
||
if (!Exists(uid)) | ||
return; | ||
|
||
if (!HasComp<HolopadUserComponent>(uid)) | ||
return; | ||
|
||
var netEv = new HolopadUserTypingChangedEvent(GetNetEntity(uid.Value), ev.IsTyping); | ||
RaiseNetworkEvent(netEv); | ||
} | ||
|
||
private void OnPlayerSpriteStateRequest(PlayerSpriteStateRequest ev) | ||
{ | ||
var targetPlayer = GetEntity(ev.TargetPlayer); | ||
var player = _playerManager.LocalSession?.AttachedEntity; | ||
|
||
// Ignore the request if received by a player who isn't the target | ||
if (targetPlayer != player) | ||
return; | ||
|
||
if (!TryComp<SpriteComponent>(player, out var playerSprite)) | ||
return; | ||
|
||
var spriteLayerData = new List<PrototypeLayerData>(); | ||
|
||
if (playerSprite.Visible) | ||
{ | ||
// Record the RSI paths, state names and shader paramaters of all visible layers | ||
for (int i = 0; i < playerSprite.AllLayers.Count(); i++) | ||
{ | ||
if (!playerSprite.TryGetLayer(i, out var layer)) | ||
continue; | ||
|
||
if (!layer.Visible || | ||
string.IsNullOrEmpty(layer.ActualRsi?.Path.ToString()) || | ||
string.IsNullOrEmpty(layer.State.Name)) | ||
continue; | ||
|
||
var layerDatum = new PrototypeLayerData(); | ||
layerDatum.RsiPath = layer.ActualRsi.Path.ToString(); | ||
layerDatum.State = layer.State.Name; | ||
|
||
if (layer.CopyToShaderParameters != null) | ||
{ | ||
var key = (string)layer.CopyToShaderParameters.LayerKey; | ||
|
||
if (playerSprite.LayerMapTryGet(key, out var otherLayerIdx) && | ||
playerSprite.TryGetLayer(otherLayerIdx, out var otherLayer) && | ||
otherLayer.Visible) | ||
{ | ||
layerDatum.MapKeys = new() { key }; | ||
|
||
layerDatum.CopyToShaderParameters = new PrototypeCopyToShaderParameters() | ||
{ | ||
LayerKey = key, | ||
ParameterTexture = layer.CopyToShaderParameters.ParameterTexture, | ||
ParameterUV = layer.CopyToShaderParameters.ParameterUV | ||
}; | ||
} | ||
} | ||
|
||
spriteLayerData.Add(layerDatum); | ||
} | ||
} | ||
|
||
// Return the recorded data to the server | ||
var evResponse = new PlayerSpriteStateMessage(ev.TargetPlayer, spriteLayerData.ToArray()); | ||
RaiseNetworkEvent(evResponse); | ||
} | ||
|
||
private void OnPlayerSpriteStateMessage(PlayerSpriteStateMessage ev) | ||
{ | ||
UpdateHologramSprite(GetEntity(ev.SpriteEntity), ev.SpriteLayerData); | ||
} | ||
|
||
private void UpdateHologramSprite(EntityUid uid, PrototypeLayerData[]? layerData = null) | ||
{ | ||
if (!TryComp<SpriteComponent>(uid, out var hologramSprite)) | ||
return; | ||
|
||
if (!TryComp<HolopadHologramComponent>(uid, out var holopadhologram)) | ||
return; | ||
|
||
for (int i = hologramSprite.AllLayers.Count() - 1; i >= 0; i--) | ||
hologramSprite.RemoveLayer(i); | ||
|
||
if (layerData == null || layerData.Length == 0) | ||
{ | ||
layerData = new PrototypeLayerData[1]; | ||
layerData[0] = new PrototypeLayerData() | ||
{ | ||
RsiPath = holopadhologram.RsiPath, | ||
State = holopadhologram.RsiState | ||
}; | ||
} | ||
|
||
for (int i = 0; i < layerData.Length; i++) | ||
{ | ||
var layer = layerData[i]; | ||
layer.Shader = "unshaded"; | ||
|
||
hologramSprite.AddLayer(layerData[i], i); | ||
} | ||
|
||
UpdateHologramShader(uid, hologramSprite, holopadhologram); | ||
} | ||
|
||
private void UpdateHologramShader(EntityUid uid, SpriteComponent sprite, HolopadHologramComponent holopadHologram) | ||
{ | ||
// Find the texture height of the largest layer | ||
float texHeight = sprite.AllLayers.Max(x => x.PixelSize.Y); | ||
|
||
var instance = _prototypeManager.Index<ShaderPrototype>(holopadHologram.ShaderName).InstanceUnique(); | ||
instance.SetParameter("color1", new Vector3(holopadHologram.Color1.R, holopadHologram.Color1.G, holopadHologram.Color1.B)); | ||
instance.SetParameter("color2", new Vector3(holopadHologram.Color2.R, holopadHologram.Color2.G, holopadHologram.Color2.B)); | ||
instance.SetParameter("alpha", holopadHologram.Alpha); | ||
instance.SetParameter("intensity", holopadHologram.Intensity); | ||
instance.SetParameter("texHeight", texHeight); | ||
instance.SetParameter("t", (float)_timing.CurTime.TotalSeconds * holopadHologram.ScrollRate); | ||
|
||
sprite.PostShader = instance; | ||
sprite.RaiseShaderEvent = true; | ||
} | ||
} |
Oops, something went wrong.