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Star Wars Republic Commando Fix 2.9

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@leon-bckl leon-bckl released this 20 Dec 13:56
· 75 commits to master since this release
  • Added option to automatically adapt field of view based on the aspect ratio (set it to 'Auto' in game options which is the default)
  • Drastically reduced UnrealEd memory usage by preventing it from loading all textures at startup
  • Added the 'flushresources' console command to clear asset memory (mostly useful for UnrealEd in case it fills up after a while)
  • Improved OpenGL renderer performance for automatic shader reloading if the source files have changed on disk
  • Added config option for UCC to load specific objects or classes. This helps with 'Superclass not found' errors which can't always be fixed with #exec OBJ LOAD ... in the .uc file. In order to use it, create a section called 'UCC.Make' in System.ini and add values like this: AutoLoad+=<class name>