Star Wars Republic Commando Fix 2.9
leon-bckl
released this
20 Dec 13:56
·
75 commits
to master
since this release
- Added option to automatically adapt field of view based on the aspect ratio (set it to 'Auto' in game options which is the default)
- Drastically reduced UnrealEd memory usage by preventing it from loading all textures at startup
- Added the 'flushresources' console command to clear asset memory (mostly useful for UnrealEd in case it fills up after a while)
- Improved OpenGL renderer performance for automatic shader reloading if the source files have changed on disk
- Added config option for UCC to load specific objects or classes. This helps with 'Superclass not found' errors which can't always be fixed with
#exec OBJ LOAD ...
in the .uc file. In order to use it, create a section called 'UCC.Make' inSystem.ini
and add values like this:AutoLoad+=<class name>