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RISK: World Conquest, made with Unity

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World Conquest

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Table of Contents

  1. Technologies Used
  2. Project Description
  3. Installation and Setup

Technologies

Language and Engine: C# Unity

Miscellaneous: Adobe Photoshop Obsidian

Supported Operating Systems: Windows 11 macOSUbuntu

Description

This project is a Risk: World Conquest full implementation in Unity. Originally a group project, the team worked through multiple 'sprints' and made full use of the Agile approach to software development in order to make a good final product. Thanks to the efforts of the whole group, this project received a final grade of 81%.

Install/Setup

  1. Download the executable zip file for your chosen operating system. Here is the link for Windows and here is the link for Mac (Currently we only have direct links for Windows and Mac. Linux users should build directly using the source code and Unity Editor)
  2. Once unzipped, open the executable file and the game will open, enjoy the game!