The base code for any project.
Features:
- Functional Programming
- Fast Development
- Ease-of-Use
- Modular Design
When cloning from github make sure you clone recursively since glfw is built with the rendering module.
git clone https://github.com/STEAKISAWAKE/TheBase --recursive
Then use CMake to generate project files for which system you are on. Then build the code using the generated files.
- Used in both the Game Module and the Render Module so you will be using it eaither way. It can be overriden with your math that you already have.
- The Base could also be used as a math library since building the Game Module and the Render Module can be disabled.
- Used to make your game, has many functions and objects that will make it eaiser to code.
- This includes Worlds Objects(Levels), Game Objects(Host of levels), Actor Objects(Things inside your game).
- Very similar to Unreal Engine 4's type of engine style. I based it off of that idea.
- Used to draw to a window, it creates a window with the proper api (OpenGL, Vulkan). Many rendering functions/objects such as meshes which can be loaded from file.
- Plays audio and music/sound effects.
- Physics Module, Allows for gravity and collision simulation along with raycasting.
- Neworking Module, It will allow for communications between clients and servers using TCP and UDP
- Editor Module, It is a editor to make worlds and other parts of your game
Using CMake you can eaither use the Game Module, Rendering Module or both.
- The master branch is always the latest release code
- Always the most stable
- Focus on quality
- The public test branch is for testing new features.
- New features work and might need to have small bug fixes before merging to master.
- The dev branch is for adding new features and testing them.
- This is the least stable branch and is more likely to cause errors, bugs and crashes
- USE AT YOUR OWN RISK