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A Unity SerializedPropertyTable from UnityEditor

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UnityTable

A Unity SerializedPropertyTable from UnityEditor

从UnityEditor中剥离的Table显示模块,如图所示

有2种Table类可供使用

SerializedPropertyTable

用于可序列的数据对象集合的展示
在本工程中,可以参考ComponentFindWindow.cs文件

CommonTable

用于非可序列数据对象集合的展示
需要注意的是,CommonTable为抽象类,需要自行定义继承于CommonTable的子类
在本工程中,请参考ExampleDataTableWnd.cs

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A Unity SerializedPropertyTable from UnityEditor

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