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pokemon_data: move trade array to struct
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This should help make modifications to the data easier from the
Flipper interface.

Note that right now this is kind of a hack, the originally named
DATA_BLOCK still exists as a pointer to the struct since right
now trade.cpp just expects a giant block of bytes.

Because of that, the struct format _needs_ to be packed. This
isn't ideal, but the compiler for the Flipper seems to be okay
with it and it does indeed work. Potentially, future iterations
could just use the struct itself and not need to cast to a byte
array.

Updates DATA_BLOCK var in header as well
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kbembedded committed Jun 11, 2023
1 parent 0e956db commit 82e6961
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Showing 2 changed files with 314 additions and 34 deletions.
344 changes: 312 additions & 32 deletions pokemon_data.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,37 +3,317 @@

#pragma once

unsigned char INPUT_BLOCK[405];
unsigned char DATA_BLOCK[405] = {
// Flipper
//[ TRAINER NAME ]
0x85, 0xAB, 0xA8, 0xAF, 0xAF, 0xA4, 0xB1, 0x50, 0x00, 0x00, 0x00,
// [MEW]
0x1, 0x15, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
// 6 pokemon
//spc curr HP lvl sts typ1 typ2 cr mv1 mv2 mv3 mv4 OT experience HP EV att EV def EV speed EV Speci EV IV mvPP mvPP mvPP mvPP Lvl max HP attack defense speed special
0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
0x4A, 0x1, 0x2c, 0x4a, 0x00, 0x14, 0x08, 0x1F, 0x7E, 0x38, 0x09, 0x19, 0x4, 0xd2, 0x3, 0xd, 0x40, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0x4a, 0x1, 0x2c, 0x0, 0x96, 0x0, 0x97, 0x0, 0x98, 0x0, 0x99,
// 6 trainer names
0x85, 0xAB, 0xA8, 0xAF, 0xAF, 0xA4, 0xB1, 0x50, 0x00, 0x00, 0x00,
0xFF, 0x50, 0x80, 0x92, 0x87, 0x50, 0x89, 0x80, 0x82,
0xFF, 0x50, 0x80, 0x92, 0x87, 0x50, 0x89, 0x80, 0x82,
0xFF, 0x50, 0x80, 0x92, 0x87, 0x50, 0x89, 0x80, 0x82,
0xFF, 0x50, 0x80, 0x92, 0x87, 0x50, 0x89, 0x80, 0x82,
0xFF, 0x50, 0x80, 0x92, 0x87, 0x50, 0x89, 0x80, 0x82,
// // 6 nicknames
0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50,
0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50,
0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50,
0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50,
0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50,
0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50, 0x50
// // 2 useless bytes??
// 0x00, 0x00, 0x00}
/* NOTE: These map to the Gen 1 character set! */
/* TODO: It may make more sense to put this in a const array as a LUT,
* e.g. t['F'], t['l'], t['i'], t['p'], t['e'], t['r'], t['\0']
* As this could be an easier translation for each letter to build a string
* to set names and things on the fly in the flipper. Need to explore that.
* once I get to that point.
*/
#define TERM_ 0x50
#define SPACE_ 0x7f
#define A_ 0x80
#define B_ 0x81
#define C_ 0x82
#define D_ 0x83
#define E_ 0x84
#define F_ 0x85
#define G_ 0x86
#define H_ 0x87
#define I_ 0x88
#define J_ 0x89
#define K_ 0x8a
#define L_ 0x8b
#define M_ 0x8c
#define N_ 0x8d
#define O_ 0x8e
#define P_ 0x8f
#define Q_ 0x90
#define R_ 0x91
#define S_ 0x92
#define T_ 0x93
#define U_ 0x94
#define V_ 0x95
#define W_ 0x96
#define X_ 0x97
#define Y_ 0x98
#define Z_ 0x99
#define O_PAREN_ 0x9a
#define C_PAREN_ 0x9b
#define COLON_ 0x9c
#define SEMI_ 0x9d
#define O_BRACKET_ 0x9e
#define C_BRACKET_ 0x9f
#define a_ 0xa0
#define b_ 0xa1
#define c_ 0xa2
#define d_ 0xa3
#define e_ 0xa4
#define f_ 0xa5
#define g_ 0xa6
#define h_ 0xa7
#define i_ 0xa8
#define j_ 0xa9
#define k_ 0xaa
#define l_ 0xab
#define m_ 0xac
#define n_ 0xad
#define o_ 0xae
#define p_ 0xaf
#define q_ 0xb0
#define r_ 0xb1
#define s_ 0xb2
#define t_ 0xb3
#define u_ 0xb4
#define v_ 0xb5
#define w_ 0xb6
#define x_ 0xb7
#define y_ 0xb8
#define z_ 0xb9
#define e_ACCENT_ 0xba
#define d_TICK_ 0xbb
#define l_TICK_ 0xbc
#define s_TICK_ 0xbd
#define t_TICK_ 0xbe
#define v_TICK_ 0xbf
#define S_QUOTE_ 0xe0
#define PK_ 0xe1
#define MN_ 0xe2
#define DASH_ 0xe3
#define r_TICK_ 0xe4
#define m_TICK_ 0xe5
#define QUESTION_ 0xe6
#define EXCLAIM_ 0xe7
#define PERIOD_ 0xe8
#define R_ARR_ 0xec
#define D_ARR_ 0xee
#define MALE_ 0xef
#define FEMALE_ 0xf5
#define _0_ 0xf6
#define _1_ 0xf7
#define _2_ 0xf8
#define _3_ 0xf9
#define _4_ 0xfa
#define _5_ 0xfb
#define _6_ 0xfc
#define _7_ 0xfd
#define _8_ 0xfe
#define _9_ 0xff


/* XXX: These are all opposite endianness on the flipper than they are in the
* GB/Z80. e.g. a uint16_t value of 0x2c01 translates to 0x012c. Does flipper
* API have calls to swap endianness?
*/
struct __attribute__((__packed__)) pokemon_structure {
uint8_t species;
uint16_t hp;
uint8_t level;
uint8_t status_condition;
uint8_t type[2];
uint8_t catch_held;
uint8_t move[4];
uint16_t orig_trainer;
uint8_t exp[3];
uint16_t hp_ev;
uint16_t atk_ev;
uint16_t def_ev;
uint16_t spd_ev;
uint16_t special_ev;
uint16_t iv;
uint8_t move_pp[4];
uint8_t level_again;
uint16_t max_hp;
uint16_t atk;
uint16_t def;
uint16_t spd;
uint16_t special;
};

struct __attribute__((__packed__)) name {
unsigned char str[11];
};

struct __attribute__((__packed__)) trade_data_block {
unsigned char trainer_name[11];
uint8_t party_cnt;
uint8_t party_members[7]; // Unsure if last byte always needs to be 0xff for terminator
struct pokemon_structure party[6];
struct name ot_name[6];
struct name nickname[6];
};

struct trade_data_block DATA_BLOCK2 = {
.trainer_name = { F_, l_, i_, p_, p_, e_, r_, TERM_, 0x00, 0x00, 0x00 },
.party_cnt = 1,
.party_members = { 0x15, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff },
.party = {
{
.species = 0x4a,
.hp = 0x2c01,
.level = 0x4a,
.status_condition = 0x0,
.type = { 0x14, 0x08 },
.catch_held = 0x1f,
.move = { 0x7e, 0x38, 0x09, 0x19 },
.orig_trainer = 0xd204,
.exp = { 0x3, 0xd, 0x40 },
.hp_ev = 0xffff,
.atk_ev = 0xffff,
.def_ev = 0xffff,
.spd_ev = 0xffff,
.special_ev = 0xffff,
.iv = 0xffff,
.move_pp = { 0xc0, 0xc0, 0xc0, 0xc0 },
.level_again = 0x4a,
.max_hp = 0x2c01,
.atk = 0x9600,
.def = 0x9700,
.spd = 0x9800,
.special = 0x9900
},
{
.species = 0x4a,
.hp = 0x2c01,
.level = 0x4a,
.status_condition = 0x0,
.type = { 0x14, 0x08 },
.catch_held = 0x1f,
.move = { 0x7e, 0x38, 0x09, 0x19 },
.orig_trainer = 0xd204,
.exp = { 0x3, 0xd, 0x40 },
.hp_ev = 0xffff,
.atk_ev = 0xffff,
.def_ev = 0xffff,
.spd_ev = 0xffff,
.special_ev = 0xffff,
.iv = 0xffff,
.move_pp = { 0xc0, 0xc0, 0xc0, 0xc0 },
.level_again = 0x4a,
.max_hp = 0x2c01,
.atk = 0x9600,
.def = 0x9700,
.spd = 0x9800,
.special = 0x9900
},
{
.species = 0x4a,
.hp = 0x2c01,
.level = 0x4a,
.status_condition = 0x0,
.type = { 0x14, 0x08 },
.catch_held = 0x1f,
.move = { 0x7e, 0x38, 0x09, 0x19 },
.orig_trainer = 0xd204,
.exp = { 0x3, 0xd, 0x40 },
.hp_ev = 0xffff,
.atk_ev = 0xffff,
.def_ev = 0xffff,
.spd_ev = 0xffff,
.special_ev = 0xffff,
.iv = 0xffff,
.move_pp = { 0xc0, 0xc0, 0xc0, 0xc0 },
.level_again = 0x4a,
.max_hp = 0x2c01,
.atk = 0x9600,
.def = 0x9700,
.spd = 0x9800,
.special = 0x9900
},
{
.species = 0x4a,
.hp = 0x2c01,
.level = 0x4a,
.status_condition = 0x0,
.type = { 0x14, 0x08 },
.catch_held = 0x1f,
.move = { 0x7e, 0x38, 0x09, 0x19 },
.orig_trainer = 0xd204,
.exp = { 0x3, 0xd, 0x40 },
.hp_ev = 0xffff,
.atk_ev = 0xffff,
.def_ev = 0xffff,
.spd_ev = 0xffff,
.special_ev = 0xffff,
.iv = 0xffff,
.move_pp = { 0xc0, 0xc0, 0xc0, 0xc0 },
.level_again = 0x4a,
.max_hp = 0x2c01,
.atk = 0x9600,
.def = 0x9700,
.spd = 0x9800,
.special = 0x9900
},
{
.species = 0x4a,
.hp = 0x2c01,
.level = 0x4a,
.status_condition = 0x0,
.type = { 0x14, 0x08 },
.catch_held = 0x1f,
.move = { 0x7e, 0x38, 0x09, 0x19 },
.orig_trainer = 0xd204,
.exp = { 0x3, 0xd, 0x40 },
.hp_ev = 0xffff,
.atk_ev = 0xffff,
.def_ev = 0xffff,
.spd_ev = 0xffff,
.special_ev = 0xffff,
.iv = 0xffff,
.move_pp = { 0xc0, 0xc0, 0xc0, 0xc0 },
.level_again = 0x4a,
.max_hp = 0x2c01,
.atk = 0x9600,
.def = 0x9700,
.spd = 0x9800,
.special = 0x9900
},
{
.species = 0x4a,
.hp = 0x2c01,
.level = 0x4a,
.status_condition = 0x0,
.type = { 0x14, 0x08 },
.catch_held = 0x1f,
.move = { 0x7e, 0x38, 0x09, 0x19 },
.orig_trainer = 0xd204,
.exp = { 0x3, 0xd, 0x40 },
.hp_ev = 0xffff,
.atk_ev = 0xffff,
.def_ev = 0xffff,
.spd_ev = 0xffff,
.special_ev = 0xffff,
.iv = 0xffff,
.move_pp = { 0xc0, 0xc0, 0xc0, 0xc0 },
.level_again = 0x4a,
.max_hp = 0x2c01,
.atk = 0x9600,
.def = 0x9700,
.spd = 0x9800,
.special = 0x9900
},
},
/* NOTE: I think this shouldn't exceed 7 chars */
.ot_name = {
{ .str = { F_, l_, i_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
{ .str = { F_, l_, i_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
{ .str = { F_, l_, i_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
{ .str = { F_, l_, i_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
{ .str = { F_, l_, i_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
{ .str = { F_, l_, i_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
},
.nickname = {
{ .str = { F_, l_, o_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
{ .str = { F_, l_, o_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
{ .str = { F_, l_, o_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
{ .str = { F_, l_, o_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
{ .str = { F_, l_, o_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
{ .str = { F_, l_, o_, p_, p_, e_, r_, TERM_, 0x00, 0x00 } },
}
};

#endif /* POKEMON_DATA_H */

unsigned char INPUT_BLOCK[405];
unsigned char *DATA_BLOCK = (unsigned char *)&DATA_BLOCK2;

#endif /* POKEMON_DATA_H */
4 changes: 2 additions & 2 deletions views/trade.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -67,6 +67,6 @@ void trade_free(App* app);
View* trade_get_view(App* app);

extern unsigned char INPUT_BLOCK[405];
extern unsigned char DATA_BLOCK[405];
extern unsigned char *DATA_BLOCK;

#endif /* TRADE_HPP */
#endif /* TRADE_HPP */

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