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update passgen
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xMasterX committed Jul 25, 2023
1 parent cbaea48 commit 4637d99
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Showing 2 changed files with 78 additions and 16 deletions.
3 changes: 3 additions & 0 deletions application.fam
Original file line number Diff line number Diff line change
Expand Up @@ -9,4 +9,7 @@ App(
fap_category="Tools",
fap_icon="icons/passgen_icon.png",
fap_icon_assets="icons",
fap_author="@anakod & @henrygab",
fap_version="1.1",
fap_description="Simple password generator",
)
91 changes: 75 additions & 16 deletions passgen.c
Original file line number Diff line number Diff line change
@@ -1,18 +1,19 @@
#include <furi.h>
#include <furi_hal_random.h>
#include <gui/gui.h>
#include <gui/elements.h>
#include <input/input.h>
#include <notification/notification_messages.h>
#include <stdlib.h>
#include <passgen_icons.h>
#include <core/string.h>

#define PASSGEN_MAX_LENGTH 16
#define PASSGEN_CHARACTERS_LENGTH (26 * 4)

#define PASSGEN_DIGITS "0123456789"
#define PASSGEN_LETTERS_LOW "abcdefghijklmnopqrstuvwxyz"
#define PASSGEN_LETTERS_UP "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
#define PASSGEN_SPECIAL "!#$%%^&*.-_"
#define PASSGEN_SPECIAL "!#$%^&*.-_"

typedef enum PassGen_Alphabet {
Digits = 1,
Expand All @@ -26,6 +27,25 @@ typedef enum PassGen_Alphabet {
Mixed = DigitsAllLetters | Special
} PassGen_Alphabet;

const char* const PassGen_AlphabetChars[16] = {
"0", // invalid value
/* PASSGEN_SPECIAL PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW */ PASSGEN_DIGITS,
/* PASSGEN_SPECIAL PASSGEN_LETTERS_UP */ PASSGEN_LETTERS_LOW /* PASSGEN_DIGITS */,
/* PASSGEN_SPECIAL PASSGEN_LETTERS_UP */ PASSGEN_LETTERS_LOW PASSGEN_DIGITS,
/* PASSGEN_SPECIAL */ PASSGEN_LETTERS_UP /* PASSGEN_LETTERS_LOW PASSGEN_DIGITS */,
/* PASSGEN_SPECIAL */ PASSGEN_LETTERS_UP /* PASSGEN_LETTERS_LOW */ PASSGEN_DIGITS,
/* PASSGEN_SPECIAL */ PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW /* PASSGEN_DIGITS */,
/* PASSGEN_SPECIAL */ PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW PASSGEN_DIGITS,
PASSGEN_SPECIAL /* PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW PASSGEN_DIGITS */,
PASSGEN_SPECIAL /* PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW */ PASSGEN_DIGITS,
PASSGEN_SPECIAL /* PASSGEN_LETTERS_UP */ PASSGEN_LETTERS_LOW /* PASSGEN_DIGITS */,
PASSGEN_SPECIAL /* PASSGEN_LETTERS_UP */ PASSGEN_LETTERS_LOW PASSGEN_DIGITS,
PASSGEN_SPECIAL PASSGEN_LETTERS_UP /* PASSGEN_LETTERS_LOW PASSGEN_DIGITS */,
PASSGEN_SPECIAL PASSGEN_LETTERS_UP /* PASSGEN_LETTERS_LOW */ PASSGEN_DIGITS,
PASSGEN_SPECIAL PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW /* PASSGEN_DIGITS */,
PASSGEN_SPECIAL PASSGEN_LETTERS_UP PASSGEN_LETTERS_LOW PASSGEN_DIGITS,
};

const int AlphabetLevels[] = {Digits, Lowercase, DigitsLower, DigitsAllLetters, Mixed};
const char* AlphabetLevelNames[] = {"1234", "abcd", "ab12", "Ab12", "Ab1#"};
const int AlphabetLevelsCount = sizeof(AlphabetLevels) / sizeof(int);
Expand All @@ -44,21 +64,24 @@ typedef struct {
Gui* gui;
FuriMutex** mutex;
NotificationApp* notify;
const char* alphabet;
char password[PASSGEN_MAX_LENGTH + 1];
// char alphabet[PASSGEN_CHARACTERS_LENGTH + 1];
FuriString* alphabet;
int length;
int length; // must be <= PASSGEN_MAX_LENGTH
int level;
} PassGen;

void state_free(PassGen* app) {
// NOTE: would have preferred if a "safe" memset() was available...
// but, since cannot prevent optimization from removing
// memset(), fill with random data instead.
furi_hal_random_fill_buf((void*)(app->password), PASSGEN_MAX_LENGTH);

gui_remove_view_port(app->gui, app->view_port);
furi_record_close(RECORD_GUI);
view_port_free(app->view_port);
furi_message_queue_free(app->input_queue);
furi_mutex_free(app->mutex);
furi_record_close(RECORD_NOTIFICATION);
furi_string_free(app->alphabet);
free(app);
}

Expand Down Expand Up @@ -100,17 +123,19 @@ static void render_callback(Canvas* canvas, void* ctx) {

void build_alphabet(PassGen* app) {
PassGen_Alphabet mode = AlphabetLevels[app->level];
if((mode & Digits) != 0) furi_string_cat(app->alphabet, PASSGEN_DIGITS);
if((mode & Lowercase) != 0) furi_string_cat(app->alphabet, PASSGEN_LETTERS_LOW);
if((mode & Uppercase) != 0) furi_string_cat(app->alphabet, PASSGEN_LETTERS_UP);
if((mode & Special) != 0) furi_string_cat(app->alphabet, PASSGEN_SPECIAL);
if(mode > 0 && mode < 16) {
app->alphabet = PassGen_AlphabetChars[mode];
} else {
app->alphabet =
PassGen_AlphabetChars[0]; // Invalid mode ... password will be all zero digits
}
}

PassGen* state_init() {
PassGen* app = malloc(sizeof(PassGen));
_Static_assert(8 <= PASSGEN_MAX_LENGTH, "app->length must be set <= PASSGEN_MAX_LENGTH");
app->length = 8;
app->level = 2;
app->alphabet = furi_string_alloc();
build_alphabet(app);
app->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
app->view_port = view_port_alloc();
Expand All @@ -126,12 +151,46 @@ PassGen* state_init() {
}

void generate(PassGen* app) {
int hi = furi_string_size(app->alphabet);
for(int i = 0; i < app->length; i++) {
int x = rand() % hi;
app->password[i] = furi_string_get_char(app->alphabet, x);
memset(app->password, 0, PASSGEN_MAX_LENGTH + 1);

int char_option_count = strlen(app->alphabet);
if(char_option_count < 0) {
return;
}

// determine largest character value that avoids bias
char ceil = CHAR_MAX - (CHAR_MAX % char_option_count) - 1;

// iteratively fill the password buffer with random values
// then keep only values that are in-range (no bias)
void* remaining_buffer = app->password;
size_t remaining_length = (app->length * sizeof(char));

while(remaining_length != 0) {
// fewer calls to hardware TRNG is more efficient
furi_hal_random_fill_buf(remaining_buffer, remaining_length);

// keep only values that are in-range (no bias)
char* target = remaining_buffer;
char* source = remaining_buffer;
size_t valid_count = 0;

for(size_t i = 0; i < remaining_length; i++) {
int v = *source;
// if the generated random value is in range, keep it
if(v < ceil) {
v %= char_option_count;
*target = app->alphabet[v];
// increment target pointer and count of valid items found
target++;
valid_count++;
}
// always increment the source pointer
source++;
}
remaining_length -= valid_count;
remaining_buffer = target;
}
app->password[app->length] = '\0';
}

void update_password(PassGen* app, bool vibro) {
Expand Down

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